PAPER

Gold Eurobest
TitlePAPER
BrandHONDA
Product/ServiceHONDA BRAND FILM
Category A09. Sound Design
Entrant Company FACTORY London, UNITED KINGDOM
Advertising Agency RPA Santa Monica, USA
Production Company RESET Santa Monica, USA
Credits
Name Company Position
Phil Bolland Factory Sound Engineer
Chuck Blackwell RPA Executive Creative Director
Ken Pappanduros RPA Executive Creative Director
Laura Crigler RPA Art Director
Chris Bradford RPA Senior Copywriter
Josh Hepburn RPA Copywriter
Isadora Chesler RPA Agency Producer
PES PES Director
Stan Sawicki Reset Content Production Company Producer
Eric Adkins Reset Content Director Of Photography
Stewart Reeves Rock Paper Scissors Editor

The Campaign

Using stop-motion animation with thousands of hand-drawn paper images, we created a two-minute video that weaves together a story showing six decades of Honda’s creativity and innovation. It starts with Honda’s first engine, and through a series of paper-flips moves you through the brand’s history and the wide range of products Honda has built over the years – from its first motorcycle to Formula-1 racing vehicles to outboard boat engines to Asimo the robot to the HondaJet.

Creative Execution

The sound design brief for this film saw us tasked with faithfully recreating the evolution of Honda's vehicle legacy from it's inception in 1942, through to the present day. For authenticity, we sourced and modelled every Honda vehicle that features in the film. Through extensive audio research of Honda's very own sound archive, we were able to bring alive each engine within our unique paper world; starting with the first ever Honda engine to be built, right through to their latest high powered NSX sports car. Working closely with our Director, we continued the authenticity brief to create a soundscape that was totally true to the paper aesthetic of the film. The sound design would follow every fold, every turn, and every different texture of the paper as we journeyed through Honda's history. We utilised Foley recordings of card, tracing paper, Post It notes etc… as we spent two days concentrating solely on the sound design of our paper world. To bring the engines and paper sounds together within our sonic environment, we tracked the story's passing of time through the use of atmospheres, music, SFX and dialogue, to accurately reflect the relevant era.