SAMSUNG SMART PLAYBOARD

TitleSAMSUNG SMART PLAYBOARD
BrandSAMSUNG ELECTRONICS ITALIA
Product/ServiceSAMSUNG CONSUMER ELECTRONICS
Category C04. Installation (Sculptural/ Spatial) & Environment
Entrant Company LEO BURNETT ITALY Milan, ITALY
Advertising Agency LEO BURNETT ITALY Milan, ITALY
Production Company DEA PRODUCTION Milan, ITALY
Production Company 2 BLOOMPIX Milan, ITALY
Credits
Name Company Position
Francesco Bozza Leo Burnett Co. Milan Italy Executive Creative Director
Alessandro Antonini Leo Burnett Co. Milan Italy Executive Creative Director
Christopher Jones Leo Burnett Co. Milan Italy Creative Director
Alice Jasmine Crippa Leo Burnett Co. Milan Italy Copywriter
Andrea Muccioli Leo Burnett Co. Milan Italy Art Director
Nicoletta Zanterino Leo Burnett Co. Milan Italy Creative Team
Alessandro Polia Leo Burnett Co. Milan Italy Creative Team
Raffaella Ramondetti Leo Burnett Co. Milan Italy Social Media/Content Manager
Andrea Castiglioni Leo Burnett Co. Milan Italy Project Manager
Niccolò Arletti Leo Burnett Co. Milan Italy Managing Director
Viktoria Ovtcharenko Leo Burnett Co. Milan Italy Account Director
Federica Giacomotti Leo Burnett Co. Milan Italy Account Manager
Davide Enrico Agosta Leo Burnett Co. Milan Italy Director
Maria Luisa Crisponi Leo Burnett Co. Milan Italy Agency Producer
Paola Nicolini University Of Macerata Associate Professor Of Development And Educational Psychology
Giuseppe Bilancioni La Giocomotiva Milano Pedagogist
Pietro Rigamonti Ied Milano Digital Artisan

Brief Explanation

Samsung is a leading technology brand more frequently associated to specific products and features rather than core human values. Our objective was to create awareness on Samsung brand-essence: a company that designs its products to amplify people's life possibilities. The Italian educational system, despite the strong creative Italian tradition, still provides the same teaching style for millions of children, exposing them to unnecessary failures and 'flattening' their individual differences. This created the chance to strengthen Samsung image among the target audience, turning the brand into the enabler of an innovative solution with a great positive impact on future generations.

The Brief

The client's brief pointed out the need of elevating Samsung to a powerful enhancer of people's talent, engaging young people and young families, two important Italian target-audiences. Our objective was to create awareness on Samsung brand-essence and to re-ignite the curiosity on Samsung Maestros Academy, the training platform we launched in 2014. Our strategy was to provide know-how, inspirations and tools to the new generation of Italian Digital Artisans that we are fostering through our Samsung Maestros Academy Master's Degree initiative, enabling them to develop innovation-projects with a great PR-value and positive influence on brand-awareness, brand-perception and brand-preference.

How the final design was conceived

We investigated which possible projects could have the best impact on people's life thanks to technology. Education emerged as a key area, as often remarked by the Italian National Institute of Statistics. Macerata University emerged as a centre of excellence for Learning Sciences. We completed our documentation-phase by investigating worldwide examples of game-boards for children, asking to many educators which tools may have helped in developing and managing individual learning paths. We focused on 3-6 years olds, in order to maximize the relevance and the impact of an early recognition and development of the unique potential of every child.

Indication of how successful the outcome was in the market

Samsung Smart Play-Board is a smart-device to provide insights about a child's own potential, thanks to a modular wooden-interface that children can play with, and a technological heart that tracks children's actions and sends information to educators and parents via smartphone. The two parts work to assess which intelligences the child is expressing the most, providing useful suggestions to develop the child's weakest intelligences through the strongest ones, thanks to an open-database of educational-activities. For Samsung it's a powerful way to substantiate the purpose of 'developing the full potential of every child', qualifying technology as a supporter of people's talent. The sooner Italian schools get the chance to adopt Samsung Smart Play-Boards, the sooner will they hit the target of providing the best possible learning-path to every child, by leveraging their own unique potential. Children will also benefit from a reduced number of unnecessary failures, a cornerstone in developing a strong self-esteem. The design of the wooden-interface and the scientific value of the gaming-experience were highly positively evaluated by the scientific endorsers of the project, who pointed out the huge potential of an Open Research Community able to improve and customize the physical interface, developing always new individual learning-paths.