Title | FIRST PERSON LOVER |
Brand | BJÖRN BORG |
Product/Service | SPORTS APPAREL |
Category |
G01. Branded Games |
Entrant Company
|
GARBERGS Stockholm, SWEDEN
|
Advertising Agency
|
GARBERGS Stockholm, SWEDEN
|
Production Company
|
ISBIT Stockholm, SWEDEN
|
Credits
Anna Frick |
Garbergs |
Account Director |
Ida Tenggren |
Garbergs |
Production Manager |
Lotta Mårlind |
Garbergs |
Art Director |
Sedir Ajeenah |
Garbergs |
Copywriter |
William Löthman |
Garbergs |
Interactive Art Director |
Hampus Mattsson |
Garbergs |
Co-creative |
Michael Ring |
Garbergs |
Digital Co-creative |
Mattias Alfborger |
Garbergs |
Digital Creative |
Robin Lidbom |
Garbergs |
Agency Assistant |
Lina Söderkvist |
Björn Borg |
Global Marketing Director |
Jonas Lundberg Nyvang |
Björn Borg |
Marketing Director |
Creative Execution
We launched First Person Lover on Stockholm Fashion Week with models wearing face masks as the playable characters of the game. We also released trailers from the game on Youtube, one of them spoofing Hatred – the most violent game ever made. On firstpersonlover.com visitors could play the game directly in their browsers or download it (PC and Mac) and view a real time global score board. The campaign continued with an outdoor fashion campaign made in 3d with the playable characters. The global high score board was also shown in real time on digital billboards on train stations.
During launch week gaming site Kotaku called it ”one of the most fabolous things I’ve ever seen”. Playthroughs on Youtube has together generated more than 15 million views. The game has been played in 190 countries by 512000 unique players. The total earned reach is 44 million that in effect generated 20% increase in consideration in the target group. The business impact of the in-game shopping feature resulted in a 40% increase in sales on the Björn Borg webshop (YoY) and still today the game is the largest traffic driver after Google. And yes, Björn Borg increased their market share.
Any brand that wants to cut through the noise and reach its audience today, has to adapt to where the audience currently is. For Björn Borg, that means 18-25 year olds, and knowingly, gaming is one of the most popular activities amongst them. As a welcomed diversion from the fashion norm, the idea of a gaming strategy was born. To follow Björn Borg´s mission to ”take an active stand for more love in the world”, we had to find common denominator. As the majority of games are about shooting each other, we decided to take on the gaming world´s violent nature and parody the first person shooter-genre. Players dress their model-like avatar in Björn Borg clothes before setting out to rid the world of haters. The game introduced a new platform for e-commerce; in-game shopping, along with a completely new game genre: the First Person Lover (not shooter!) game.