| Title | SAMSUNG EMOTION PROJECT |
| Brand | SAMSUNG ELECTRONICS ITALIA |
| Product/Service | SAMSUNG CONSUMER ELECTRONICS |
| Category |
B02. Use of New Technology in a Promotional Campaign |
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Entrant Company
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LEO BURNETT ITALY Milan, ITALY
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Advertising Agency
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LEO BURNETT ITALY Milan, ITALY
|
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Production Company
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BEDESCHI FILM Milan, ITALY
|
Credits
| Francesco Bozza |
Leo Burnett Co. Milan Italy |
Executive Creative Director |
| Alessandro Antonini |
Leo Burnett Co. Milan Italy |
Executive Creative Director |
| Christopher Jones |
Leo Burnett Co. Milan Italy |
Creative Director |
| Nicoletta Zanterino |
Leo Burnett Co. Milan Italy |
Copywriter |
| Alessandro Polia |
Leo Burnett Co. Milan Italy |
Art Director |
| Alice Jasmine Crippa |
Leo Burnett Co. Milan Italy |
Creative Team |
| Federica Rebuzzini |
Leo Burnett Co. Milan Italy |
Creative Team |
| Andrea Castiglioni |
Leo Burnett Co. Milan Italy |
Project Manager |
| Raffaella Ramondetti |
Leo Burnett Co. Milan Italy |
Social Media/Content Manager |
| Niccolò Arletti |
Leo Burnett Co. Milan Italy |
Managing Director |
| Viktoria Ovtcharenko |
Leo Burnett Co. Milan Italy |
Account Director |
| Federica Giacomotti |
Leo Burnett Co. Milan Italy |
Account Manager |
| Isabella Guazzone |
Leo Burnett Co. Milan Italy |
Agency Producer |
| Claudio Gallinella |
Bedeschi Film |
Director |
| Diana Passone |
Bedeschi Film |
Producer |
The Brief
Samsung is a highly innovative brand. A real must for a technology
adopter target, but what about average people? The challange: to
overcome the diffidence of an audience with a lacking familiarity with
technology and show them the potentialities of virtual reality in an
engaging and poignant way. Without losing the affinity of the
technology-addict target.
Campaign Success
hospitalized children to experience an emotional visit to a stunning
amusement park -– while they're still in the hospital. That's how we turned
a free-roaming VR experience into an emotional medicine, that could
really help sick children to renew their will to live and heal faster. Step 1:
we first delivered the content through targeted mails, addressed to
already existing customers who asked for information about Samsung
Gear VR. Step 2: the content has been delivered through the brand
communication channels (YouTube, Facebook, Twitter), in order to
engage and to influence the existing brand followers and to encourage
spontaneous sharing among new audience thanks to the emotional
potential of the story. As a result, Samsung eMotion Project generated
conversations on social media, blogs and among influencers.
Describe the success of the promotion with both client and consumer including some quantifiable results
to the audience's spontaneous sharing of the content: more than 15.000
users reached just in the first day of realease; the overall brand channel's
followers increased by 47%.
The project generated conversations both online and offline. Within one
week, the overall brand communication channels' traffic increased by
64%. 72% of the reached audience asked for more information about the
product; lead generation efforts have been rewarded: until now,
Samsung Gear VR's sales increased by 15%.
Samsung Gear VR headsets have been donated to Santa Maria Goretti
hospital, so that from now on more than 2000 children per year will be
able to live this experience. The campaign paved the way to a brand-new
kind of care of sick children: the experience proved to be a valuable way
of providing genuine emotional support.
Explain why the method of promotion was most relevant to the product or service
The campaign is focused on improving the brand's reputation. That's why
the project points out the potentialities of Samsung Gear VR technology
by developing an engaging and empathetic story. This video isn't just a
demonstation of technological features: it creates a relevant content for
the audience, showing the benefits of the product in a powerful but
emotional way. Samsung eMotion Project aims to draw the attention of
new audience and to maintain the affinity of existing customers. The
delivered content puts the target's interests and passions before the
product, in order to stimulate emotions and ispire the audience to take
positive action.