GOOGLE ESCAPE

TitleGOOGLE ESCAPE
BrandGOOGLE FRANCE
Product/ServiceGOOGLE
Category E03. Innovative Use of Technology
Entrant WE ARE SOCIAL Paris, FRANCE
Idea Creation WE ARE SOCIAL Paris, FRANCE
Additional Company THE Paris, FRANCE
Additional Company 2 SUPERBIEN Paris, FRANCE
Additional Company 3 FRANCINE FRAMBOISE Paris, FRANCE
Additional Company 4 ONIRIM Paris, FRANCE
Credits
Name Company Position
Sandrine Plasseraud We Are Social Managing Director
Nicolas Souffleur We Are Social Group Account Director
Julien Ouvrel We Are Social Head of Production
Thomas Guilhot We Are Social Creative Director
Ludovic Houdré We Are Social Account Manager
Arnaud Robin We Are Social Senior Account Manager
Corentin Picaut We Are Social Account Manager
Fabien Gailleul We Are Social Art Director
Aurélie Durand We Are Social Copywriter
Stéphane Maguet We Are Social Head of Creative Technology
Clément Procureur We Are Social Creative Technologist
Baptiste Leproux We Are Social Creative Technologist
Stéphanie Huguenin Francine Framboise Executive Producer
Alexis Moroz / Game Desiner
Vincent Dizie // Set Design and Scenography
Benoit Lemoine // Live Director
Thomas Bohbot // Author
Stéphane Beghounious // Author
Jean Marie Nizan // Author
Cédric Brunel & Aude Lepetit // Line Producers (Event)
Edouard Bonnet // Line Producer (Content)
Guillaume Forest // Technical Director

The Campaign

The creative idea was to showcase the magic behind Google’s products, in real life and in a way that would be the coolest possible: by playing and experimenting in a beautifully crafted physical branded environment: the first branded Escape game, the Google Escape Room. A fun escape game full of technology where players had to solve riddles with the help of Google Apps such as Google Photos, Google Translate, Google Cardboard and many others in order to get out of the room within 40 minutes.

Creative Execution

The Google Escape Room was an interactive installation which took place from the 20th to the 29th of May in Central Paris. To create the game we brought together creatives, game designers and set designers who designed a beautifully crafted real life gameplay around the whole range of Google’s Apps & Products (Google Search, Google Cultural Institute, Google Hangout, Google Cardboard, etc) so that players had 40 minutes to solve riddles using Google Apps and products and their mobile phones. This gameplay included, for example, riddles that you could solve via Google Search: Players could use the app to find information such as a movie's release date/ Google Cultural Institute: players had to find a clue by literally diving into the painting thanks to a Kinect system/ Google Hangout: some clues were given to the players through the app/ Google Play Music: Players had to reproduce a melody they were listening to/ Google Cardboard: players had to explore a 360° landscape with a Cardboard to find hidden symbols/ Google Maps: by solving some riddles, an immersive 270° street view mapping appeared on the wall. Altogether, over 200 people experience the Google escape game in real life (100 influencers, 100 who had a chance of winning tickets through PR partners or via Google’s social media channels). And many more were exposed to the experience via social media - as, of course, all participants of the room shared their experience in social networks, including the influencers who experience a Grand Première, live on YouTube, enabling us to reach our urban and connected audience.