INFERNO

Silver Eurobest

Demo Film

Presentation Image

TitleINFERNO
BrandFALTER NEWSPAPER
Product/ServiceNEWSPAPER
Category A02. Digital Illustration
Entrant JUNG von MATT Hamburg, GERMANY
Idea Creation JUNG von MATT Hamburg, GERMANY
Additional Company SALON ALPIN Vienna, AUSTRIA
Additional Company 2 WILD Vienna, AUSTRIA
Additional Company 3 FIFTH MUSIC, AUSTRIA
Credits
Name Company Position
Andreas Putz Jung von Matt AG Chief Creative Officer
Volkmar Weiss Jung von Matt AG Chief Creative Officer
Michael Nagy Jung von Matt AG Creative Director
Simon Hagleitner Jung von Matt AG Art Director
Hieronymus Kloss Jung von Matt AG Copywriter
Nadja Stritezsky Jung von Matt AG Account Director
Katharina Kaiser Jung von Matt AG Account Executive
Salon Alpin Salon Alpin Animation/Illustration
WILD WILD Digital Agency
Fifth Music Fifth Music Music/Sound Design

The Campaign

The independent newspaper Falter is well known for holding the mirror up to society. And this is exactly what we did with this website. Inspired by Dante’s Inferno, it takes the user on a journey through the levels of modern hell. Each level metaphorically addresses a topic omnipresent in today’s world. Such as the addiction to smartphones, genetically modified food, freedom of speech or surveillance. The user dives deep into a dark, dystopian world, not so very different from ours. But there’s light at the end of the tunnel – it’s the knowledge and well-founded opinion Falter can provide you with.

Creative Execution

The website was brought to life in a dark and gritty look. To get a more realistic feel, each frame was first created as a limited palette colour image and later narrowed down to black and white. It was crafted with a combination of traditional and digital media, which allowed the necessary freedom in production and animation while keeping the roughness of analogue drawings. Every background and every character was hand drawn and then brought into a 3D environment. Using Photoshop and some footage created in Cinema 4D, each scene was created as a single layered painted illustration, then deconstructed, animated and composed in After Effects. To further emphasize the journey through hell, the textures applied to the characters and objects were photographed using a macro lens. For instance the texture of the tree was a close up photograph of an old oak.