BREAKING THE WALL BACK TO EUROPE WITH FORD FIESTA
Title | BREAKING THE WALL BACK TO EUROPE WITH FORD FIESTA |
Brand | FORD SOLLERS HOLDING LLC |
Product/Service | FORD FIESTA |
Category |
A11. Digital & Mobile Brand Experience |
Entrant
|
MINDSHARE Moscow, RUSSIA
|
Idea Creation
|
MINDSHARE Moscow, RUSSIA
|
Media Placement
|
MINDSHARE Moscow, RUSSIA
|
Production
|
MOBILE AGENCY Moscow, RUSSIA
|
Additional Company
|
RAMBLER & CO Moscow, RUSSIA
|
Credits
Salvatore Campolo |
Ford Sollers Holding LLC |
Marketing Director |
Julia Malina |
Ford Sollers Holding LLC |
Marketing Communications Manager |
Natalya Derjuzhinskaya |
Ford Sollers Holding LLC |
Advertising Manager |
Alexey Kuryavsky |
Mindshare Russia |
Business Director |
Victoria Erastova |
Mindshare Russia |
Media Group Head |
Oleg Paralyush |
Mindshare Russia |
Strategic Director |
Dmitry Tarnovsky |
Mindshare Russia |
New Media Invention Director |
Vladimir Maklakov |
Mindshare Russia |
Head of Social & Special Projects |
Anna Malysheva |
Mindshare Russia |
Senior Special Projects Manager |
Andrey Zavoloka |
Google Russia |
Industry Manager, Automotive |
Andreas Toscano Mielenhausen |
Google Russia |
Creative Director |
Ruslan Medved |
Rambler & Co (R.Point) |
Executive Director |
Maria Danilina |
Rambler & Co (R.Point) |
Special Projects Director |
Fedor Shorin |
Mobile Agency |
Executive Director |
Mikhail Goryachev |
Mobile Agency |
Producer |
The Campaign
Crisis and international inconsistencies made the prospects feel separated and missing Europe like never before from Soviet Union times. While Ford Fiesta was the bestseller in Europe. Thus Ford Fiesta challenge was to bring feeling of Europe to its prospect in Russia back again. Virtually, physically, entreatingly.
Creative Execution
During 2 months Ford Fiesta delivered Europe to Russia in 3 key communication channels: online (Game), mobile (VR Mobile App) and during the 2nd month in Shopping Malls (VR experience).
Online Game was an entry point for Mass Audience engagement. All the players received the Cardboards to feel Europe & Ford Fiesta virtually and improve gaming experience. Also Europe experience was delivered through Mega Shopping Malls where a window to Europe was opened figuratively thanks to the VR technology.
The campaign inspired young prospects to experience Europe here and now with the New Ford Fiesta. Now they are not missing Europe as much as in Soviet Union any more.
- 750K+ people joined the project
- 1.5M+ viral reach thanks to 50K+ game players who shared their experience with friends
- 4K+ real testdrives in dealerships during and right after the campaign, that is much more than took place during before the crisis Ford cars launches
The case is based on gamevertising: entry point was online/ mobile game where prospects were challenged to guess where Fiesta is shown based on Virtual 3D Panoramas of Europe and Russia with Fiesta embedded into. Besides every player get additional Virtual European Experience – VR Entertainment. VR was used not just on localized event, but as massive (national scale) entertainment. This is the first case in Russia where VR was used for mass entertainment. It was implemented even before Cardboard functionality was fully deployed on YouTube.
The prospects are Urban Balancers: in their late 20-s/early 30-s they look for balancing work and family, evolve life ‘step by step’ and believe that their effort deserves ‘an upgrade’ to certain standards of quality lifestyle. Online is the first medium for them in Russia.
Thus the approach was to to build clear link of all new Ford Fiesta with European style of life through online entertainment. Generate interest and mass engagement through gaming & virtual experiences. And finally, link Ford Fiesta testdrive with indulgence, that prospects could get only in Europe before this launch.