GOOGLE ESCAPE

TitleGOOGLE ESCAPE
BrandGOOGLE FRANCE
Product/ServiceGOOGLE
Category A17. Innovation in Entertainment
Entrant WE ARE SOCIAL Paris, FRANCE
Idea Creation WE ARE SOCIAL Paris, FRANCE
Additional Company THE Paris, FRANCE
Additional Company 2 SUPERBIEN Paris, FRANCE
Additional Company 3 FRANCINE FRAMBOISE Paris, FRANCE
Additional Company 4 ONIRIM Paris, FRANCE
Credits
Name Company Position
Sandrine Plasseraud We Are Social Managing Director
Nicolas Souffleur We Are Social Group Account Director
Julien Ouvrel We Are Social Head of Production
Thomas Guilhot We Are Social Creative Director
Ludovic Houdré We Are Social Account Manager
Arnaud Robin We Are Social Senior Account Manager
Corentin Picaut We Are Social Account Manager
Fabien Gailleul We Are Social Art Director
Aurélie Durand We Are Social Copywriter
Stéphane Maguet We Are Social Head of Creative Technology
Clément Procureur We Are Social Creative Technologist
Baptiste Leproux We Are Social Creative Technologist
Stéphanie Huguenin Francine Framboise Executive Producer
Alexis Moroz / Game Desiner
Vincent Dizie // Set Design and Scenography
Benoit Lemoine // Live Director
Thomas Bohbot // Author
Stéphane Beghounious // Author
Jean Marie Nizan // Author
Cédric Brunel & Aude Lepetit // Line Producers (Event)
Edouard Bonnet // Line Producer (Content)
Guillaume Forest // Technical Director

The Campaign

The creative idea was to showcase the magic behind Google’s products, in real life and in a way that would be the coolest possible: by playing and experimenting in real life, in a Google branded environment: the first branded Escape game, the Google Escape Room. A fun escape game full of technology where players had to solve riddles with the help of Google Apps such as Google Photos, Google Translate, Google Cardboard and many others in order to get out of the room within 40 minutes.

Creative Execution

Google build the Google Escape Room, an interactive game in real life which took place from the 20th to the 29th of May in Central Paris. To create the game we brought together creatives, game designers and set designers who designed the gameplay with the whole range of Google’s Apps : Google Search: Players could use the app to find information such as a movie's release date/ Google Cultural Institute: players had to find a clue by literally diving into the painting thanks to a Kinect system/ Google Hangout: some clues were given to the players through the app/ Google Play Music: Players had to reproduce a melody they were listening to/ Google Cardboard: players had to explore a 360° landscape with a Cardboard to find hidden symbols/ Google Maps: by solving some riddles, an immersive 270° street view mapping appeared on the wall.

Of course, we got great results (17 millions impressions, 1,8 millions engagement, 270 000 mentions of the hashtag), every participants of the room shared their experience in social media, including the influencers who experience a Grand Première, live on YouTube.. We also got great blog and PR coverage (Forbes, AdWeek, Gizmodo, etc) but most of all, people loved it and we gave everyone reasons to engage with technology in a creative and innovative way!

The Google Escape Room is an immersive, meaningful and totally innovative brand experience, inspired by the popular trend that is escape games. It has been created with the help of game designers to immerse users in the themes central to Google (digital art, music and mobile technology) via a real life installation, which echoed on social media and enabled players to experience the brand and its possibilities in a new way. It is an alternative form of entertainment which embarked players into a challenging and unexpected experience.

Learning through playing and experimenting is the most efficient way to engage people, we created an escape game designed to provide players an immersive and meaningful brand experience, inspired by the popular trend that is escape games. A real game full of technology to engage urban and connected people to experiment Google Apps in order to prove to them their usefulness in their everyday lives. The idea was to brought people together so as to make them discover and experiment in real life and in a fun way, all the opportunities offered by the brand and its products.