Title | HCD RINK BINGO |
Brand | HOCKEY CLUB DAVOS |
Product/Service | HOCKEY CLUB DAVOS |
Category |
A17. Innovation in Entertainment |
Entrant
|
FCB ZÜRICH, SWITZERLAND
|
Idea Creation
|
FCB ZÜRICH, SWITZERLAND
|
Credits
Dennis Lück |
FCB Zürich |
Chief Creative Officer |
Sören Schröder |
FCB Zürich |
Creative Director |
Marcin Baba |
FCB Zürich |
Creative Director |
Dominik Brülisauer |
FCB Zürich |
Copywriter |
Manuela Tappe |
FCB Zürich |
Digital Art Director |
Fabian Sigg |
FCB Zürich |
Art Director |
Olivia Schläpfer |
FCB Zürich |
Art Director |
Lukas Schnider |
FCB Zürich |
Graphic |
Olivier Walter |
FCB Zürich |
Content Developer |
Emanuel Büchler |
FCB Zürich |
Content Developer |
Marco Frei |
FCB Zürich |
Content Developer |
Mark Becher |
FCB Zürich |
Client Service Director |
Sharon Nehrenheim |
FCB Zürich |
Account Manager |
Marc Gianola |
Hockey Club Davos |
Head of Marketing |
Bill Mistura |
Hockey Club Davos |
Managing Director |
Markus Glarner |
Hockey Club Davos |
Head of Communication |
Elena Buchli |
Hockey Club Davos |
Event Manager |
The Campaign
During the match, players crash into the rink panels around 100 times. The idea was to turn the rink panels into bingo fields. In doing so, a new and entertaining game is born: Rink bingo.
With the Rink Bingo App, the fans were able to play live and in real time during the matches – even at home via a second screen.
Creative Execution
The Rink Bingo App was used during the entire Ice Hockey Championship season 2015/2016. It was announced at all games in Davos, via facebook and flyers on site.
Rink bingo was a huge success for the club. In addition to the fantastic feedback from the fans, it was a real win-win-win situation for the club, for the fans and for all concession partners.
The increase of sales was measured as following in comparison to the previous season: Fan shop: +128%. Beverages: +34%. Food: +46%.
In total, 146.428 Bingo winners redeemed their vouchers.
Every season, Hockey Club Davos aims to excite its fans – not just with the game, but also with the entire stadium experience. Entertainment is part of the game.
The target group consists of fans in the stadium as well as fans watching the game at home via a second screen. The strategy was to add some extra fun to the game, to engage with the viewers and to increase sales for all concession partners . Creating a bridge between entertainment and driving sales was the ultimate goal.