DOORS OF THRONES

Short List
TitleDOORS OF THRONES
BrandTOURISM IRELAND
Product/ServiceTOURISM
Category A16. Excellence in Partnerships between a Content Producer and a Brand/Product/Talent
Entrant PUBLICIS LONDON, UNITED KINGDOM
Idea Creation PUBLICIS LONDON, UNITED KINGDOM
Media Placement PUBLICIS LONDON, UNITED KINGDOM
PR PUBLICIS LONDON, UNITED KINGDOM
Production PUBLICIS LONDON, UNITED KINGDOM
Credits
Name Company Position
Leo Bellis-Jones Publicis London Copywriter
Josh Norbury Publicis London Art Director
Alex Buckland Publicis London Account Director
Ben Mckee Publicis London Account Manager
Pavlos Themistocleous Publicis London Creative Director
Dave Monk Publicis London Creative Director
Mark Wesley Publicis London Head of Image Production
Joy Desseigne Publicis London Account Executive
Duncan Rogers Publicis London Designer
Rachel Haines Publicis London Digital Producer
Kal Parmar Publicis London Producer
Iain Macarthur Publicis London Illustrator
Sam Dunn Publicis London Illustrator
Steve Mitchell Publicis London Illustrator
Joanna Malecka Publicis London Illustrator
Alice Duke Publicis London Illustrator
Kieran McKay Publicis London Illustrator
Compain Samuel Publicis London Illustrator
Radd Nadesananthan Publicis London Social Media Strategist
Tash Tung Believe Media Director
Andrew Stewart Subfish Director

The Campaign

Over ten weeks, fans watched online as we transformed the trees that fell into 10 beautifully carved doors, each depicting the storylines and themes from a different episode in GoT season 6. Every week we shared content of a new door being designed, carved and installed at the beating heart of a Northern Irish community – the local pub of a GoT filming location. Throughout the season, anticipation grew as fans speculated where the next door would appear. Together they form a pub-crawl through season 6 that circles the country. Fans followed the whole process online, learned about each filming location, explored the doors in detail, deciphered their hidden meaning, and of course, planned trips. With every reveal, the story grew. What began as a tragedy turned into 10 weeks worth of entertainment, and a worldwide celebration of Northern Ireland’s links with the most popular TV show of all time.

Creative Execution

To create the stunning doors, we partnered with HBO who gave us advanced details about what each episode would hold for various characters and plot lines. World-class illustrators and craftsmen then interpreted those storylines, ready to be carved it into that historic timber. The timing of each door’s release, both online and in situ, was critical. Each reveal coincided with the episode’s airing, when interest was at its peak. The cryptic symbolism of the illustrations entertained fans by giving them something to decode. They had to be relevant enough to entertain, without being so overt as to give away spoilers – finding the balance was critical. The locations were equally important. The finished doors were hung in pubs near filming locations relevant to each episode, adding a deeper layer to the campaign, and attracting fans to visit a specific part of the country.

The trees that fell that day were transformed from a devastated tourist attraction, into a brand new one, using two things now synonymous with Northern Ireland. Game of Thrones. And Pubs. Beautiful design helped Tourism Ireland became a welcome part in worldwide Game of Thrones culture, with fans were actively seeking out our content. But most importantly, the Game of Thrones pub-crawl is now a pilgrimage for Game of Thrones fans around the world. One of the pubs has reported a doubling of profits since the trail was completed. MTV: “The Irish Game of Thrones pub crawl is literally everything” Cosmopolitan: “You NEED to know about this Game of Thrones pub crawl” ITV News: “These doors are part of Game of Thrones history” 126,000,000 People Reached 17,876,088 Views 1,821,486 Likes

As a community, Game of Thrones fans generate a phenomenal amount of content. So to engage with this tightknit group, and to stand out from the plethora of other media, we had to entertain our audience in a way that would add real value to their community. We needed content that would become engrained in the Game of Thrones culture.

The rugged yet beautiful Northern Irish countryside provides the perfect backdrop for the mythical land of Westeros. We want to position Northern Ireland as the home to Game of Thrones. But the show’s fans are highly active online, and generate a huge amount of content, so anything we produced solely through digital channels risked being drowned out. Fans are also notoriously critical of brands attempting to piggyback on the show’s popularity. So advertising through traditional media was ruled out. Instead we aimed to present our message in a new and unexpected way. The battered tourist attraction became our media, allowing us to draw attention to filming locations across the country. We aimed to turn the wood into works of art so appealing that fans would actively want to visit each site.