Title | MERCEDES-BENZ AMG VRACE |
Brand | MERCEDES-BENZ SPAIN |
Product/Service | A45 AMG |
Category |
E03. Innovative Use of Technology |
Entrant
|
PIXEL AND PIXEL Las Rozas, SPAIN
|
Idea Creation
|
PIXEL AND PIXEL Las Rozas, SPAIN
|
Production
|
PIXEL AND PIXEL Las Rozas, SPAIN
|
Credits
Victor Coello |
Pixel and Pixel |
Eecutive Creative Director |
Oscar Moreno |
Pixel and Pixel |
Creative Director |
Lucas Sanchez |
Pixel and Pixel |
Head of Art |
Roberto Torres |
Pixel and Pixel |
Head od Emerging Experiences |
Adrian Leon |
Pixel and Pixel |
Account Director |
Luis Avilés |
Pixel and Pixel |
CTO |
Juan Antonio Gallardo |
Pixel and Pixel |
Front Developer |
Nacho Torres |
Pixel and Pixel |
Developer |
The Campaign
The AMG VRace combined virtual reality and sports car driving in the real world in a way that’s never been done
before. The AMG VRace created a virtual experience by which lucky fans as well as tech and motor sports
influencers experienced the A45 AMG in a professional racetrack as if they were racing through the streets of
downtown Madrid. On one side of the experience, they lived the actual sound, acceleration, skidding and speed of
the real A45 AMG. On the other side, they felt all that as if they were racing through Madrid instead of in a closed
racetrack. Our virtual reality technology, specifically created for the occasion, put both sides together to create a
memorable experience no one had lived before. Furthermore, the whole idea allowed us to let people live the true
experience of sports car driving without breaking any law.
Creative Execution
VR in a real car and racing environment was the best way to strengthen Mercedes-Benz’s sports car spirit as well
as its tech excellence without actually breaking any traffic law. In order to do it, first we mapped the Jarama
racetrack considering all variables: fast areas, curves, changes of slope, etc. Second, we paired each part of the
racetrack with actual Madrid streets so the real and virtual parts were consistent (you don’t want to be speeding up
to 250 Km/h in a 20 mt street or going straight when you’re seeing a 90º left curve in your VR glasses). Third, we
video recorded the selected Madrid streets. Finally, we stitched everything together in a VR software where the
virtual drive through Madrid would adapt in speed and placement to which was actually happening in the car while
doing the racetrack. Full development took 2 months. The work was placed online on own platforms and social
media as well as influencers accounts and as branded content on media websites. Phases: 1. Brand fans contest:
users had to take part in a contest in order to win the experience. 2. Call to influencers: PR work in order to get key
influencers to come to the racetrack, try the AMG VRace and talk about it on their own platforms and media. 3.
Experience day: the actual AMG VRace experience by fans and influencers. 4. Media repercusion through
influencers and branded content. The technology is currently being adapted to other racetracks and cities.