HAPPY PLACE

TitleHAPPY PLACE
BrandAPOTEK HJÄRTAT
Product/ServicePAIN KILLERS
Category A05. Health & Wellness Tech
Entrant WENDERFALCK Stockholm, SWEDEN
Idea Creation WENDERFALCK Stockholm, SWEDEN
PR WENDERFALCK Stockholm, SWEDEN
Production WENDERFALCK Stockholm, SWEDEN
Credits
Name Company Position
Petter Rudwall Wenderfalck Creative Director
Emma Nilsson Wenderfalck PR Director
Greta Rönnskog Wenderfalck Art Director
Axel Barvaeus Wenderfalck Planner
Anna Hoffman Wenderfalck PR Manager
William Hamilton Vobling Production Designer

The Campaign

To create the world's first VR-app, Happy Place, that helps people reduce their pain – available for free to the public. This would give people a substitute for pain killers and create an incentive for people to decrease their use of it.

Creative Execution

How you perceive and deal with pain is largely a mental thing. Years of research and several independent studies show that virtual distraction can shift the brain’s focus from physical discomfort. VR has that ability on peoples mind, the tech is now so powerful that you can trick the brain into focusing on other things, which makes the human brain focus less on the perceived pain. We collaborated with a psychologist with great expertise in the VR field and conducted research to find the right level of distraction to base the UI/UX on. The designer and psychologist worked closely together to create the immersive world and to assure that the VR-app would have clinical effect on the human brain. The UI/UX design, sound design, grading of the app etc., was all based on our extensive research. The VR app Happy Place was released on Oculus Store, free of charge, and activated on a broad level. A broad media pitch was conducted to reach the target audience and to raise awareness around the question, and to get people to try the experience themselves, instead of taking pain killers. Simultaneously, a case video explaining the idea was released on YouTube and communicated in social media towards the target audience, to raise awareness. The VR app was implemented in selected pharmacy stores, for people to try themselves, even if they didn’t own a VR headset, which drove a lot of people to the stores. We also created tailored media pitches targeted niche medias, which created a buzz in medical- and pharmaceutical medias. This generated massive attention in medical field and Happy Place was recommended from a lot of people.