French TV channel France 3 was ready to launch its brand new TV drama : « La Forêt ». A crime series about a young girl found murdered, and where a whole village becomes suspect. The TV channel wanted to promote this yet unknown series (first season) and create a maximum of attention around it. But how do you generate conversation around this new crime drama, when the market is already inundated with series ?
Describe the strategy
« I bet he’s the murderer »
We’ve all said that while watching a twist-filled crime drama.
To create conversation about its new series, France 3 bounced on this universal insight and set an interactive second screen experience allowing each viewer to take real bets on the series murderer’s identity. Making La Forêt : the first TV series where anyone can bet on the murderer’s identity.
Developed in partnership with betting platform WINAMAX, the experience included an interactive airing of the series, enhanced by betting odds which appeared on screen and evolved in real time depending on the plot and the character’s actions.
Built for a fictional program for the first time, a unique betting algorithm enabled the viewers to live bet on the murderer’s identity each airing night of the series, on the dedicated website lacotedususpect.fr (mobile & desktop)
Describe the execution
Halfway between an entertainment piece and a live game, it turned a six episodes series into an interactive content which enabled the audience to place real bets on the murderer’s identity. Data were at the center of this transformation.
Thanks to WINAMAX’s traders, the series has been enhanced by betting odds which appeared on screen and evolved in real time depending on the plot and the character’s actions. The more the action was suspect, the lower the odds turned. As for sport’s bets. These odds has been generated Live all along the six episodes of the series.
A special built algorithm has been created to enable betting actions on a fictional program. Data from thousands of live gamblers (bets, amount of bets, odds of the characters, rewards…etc) were managed by the algorithm in order to offer a true betting experience, for the first time integrated in a crime series.
List the results
Launched last November, this innovative interactive entertainment piece instantly caught the media’s attention and triggered an impressive coverage. The project has then naturally been brought onto social media by the audience. Ultimately generating more earned media exposure for the series, and one of the TV channel's best audience figures for a fictional program.
• 76.2 million media impressions
• 15 minutes spent in interaction with the experience on average
• 63.5% from mobile users
• 13.4 million viewers in 3 weeks for the series
• +9.5% viewers for the TV channel (France 3) on the month
• 852 winners bet on the right murderer
• 21 014€ total gain