UBISOFT RAINBOW SIX SIEGE - THE CEMETERY

TitleUBISOFT RAINBOW SIX SIEGE - THE CEMETERY
BrandUBISOFT
Product/ServiceVIDEOGAMES
Category A01. Direction
Entrant CLM BBDO Paris, FRANCE
Idea Creation CLM BBDO Paris, FRANCE
Idea Creation 2 PROXIMITY Paris, FRANCE
Production HENRY Paris, FRANCE
Production 2 MJZ UK London, UNITED KINGDOM
Production 3 JUICE FILMS SA Cape Town, SOUTH AFRICA
Production 4 MATHEMATIC Paris, FRANCE
Production 5 KOUZ PRODUCTION Paris, FRANCE
Credits
Name Company Position
Benjamin Dessagne CLM BBDO Executive Creative Director
Stéphane Santana CLM BBDO Executive Creative Director
Linnéa Kavsjo CLM BBDO Copywriter
Clément Payen CLM BBDO Art Director
Damien Veillet CLM BBDO Copywriter
Nicolas Carlotti CLM BBDO Account Director
Audrey Brahic CLM BBDO Account Manager
Anaïs Courbez CLM BBDO Account Manager
Geoffroy Sardin Ubisoft Sales & Marketing President
Guillaume Carmona Ubisoft Marketing Vice President
Lionel Hiller Ubisoft Marketing Vice President
Cedrick Delmas Ubisoft Marketing Director Senior
Jeremy Somville Ubisoft Brand Manager
Emeric Fouque Ubisoft Brand Manager
Clement Neel Ubisoft Brand Manager
Emmanuel Devezeaux De Rancougne Proximity Paris Vice-president
Nicolas Orsoni Proximity Paris Planner
Lauren Weber CLM BBDO Head of PR
Julien Sanson CLM BBDO Head of Production
Jean-Luc Bergeron Henry Producer
Yannick Dupas Henry Production Manager
Henri Hobson Henry Director
Bruno Porret Henry Sound Engineer
Sylvain Pierre Henry Sound Designer
Marine Sellem Henry Music Supervisor
Maxime Hervé Superpitch Additionnal Arrangement

Write a short summary of what happens in the film

In Ubisoft's new ad for Rainbow Six Siege the viewer witnesses a man recalling all of his previous deaths and gets a glimpse of the action behind them. The story plunges you deep into the psyche of a man - the player - before launching the game. It starts out on a quiet emotional moment with (what we think is) a mourning man in a cemetery. But it won’t take long until we’re drawn into the man’s story and we understand that, in fact, he is the one who died… and not just once. It’s his names on all the gravestones. After reflecting on his mistakes, he then meets up with his Rainbow 6 teammates and launches into the action with a dynamic breaching sequence. The spot finishes with the poignant message: “Every life is a lesson”.

Cultural / Context information for the jury

This is a deeply human story. Its relatable thematic core, reminding us how we can only move forward in the game—and in life itself—if we’re truly willing to learn from our past mistakes. Our mistakes are what makes us who we are, and they ultimately give us the skills to prosper and grow. Our hero is forging his emotional strength by revisiting all of his past failures, but instead of merely mourning them, he’s analysing them in order to avoid his previous pitfalls, and triumph over them with improved tactics. This intensely relatable theme gives us a great context to build from. This film is a testament to the passion and determination of the gamers who don’t give up, but instead work hard to achieve victory and become better versions of themselves.

Tell the jury anything relevant about the direction. Do not name the director.

We travel through an entire spectrum of moods with our storytelling. We dial into an intense tone through our use of lighting, music and camerawork. We used a single camera, which moves at one speed. Our character drops back when he pauses by a stone and picks up his pace as he runs toward us. This allows us to connect the locations but separate them in the spirit of the camera move. This elevated this film in a way that makes our viewers want to watch it again and again. The key to this spot was also about having the ability to communicate these battle flashbacks in the sound design, echoing traumas of past memories ringing through the environment. It allowed us to paint a world that feels immersive, putting us squarely in the headspace of our hero as he moves through the graveyard of his previous deaths.