NOMADIC TRIBE

TitleNOMADIC TRIBE
BrandMAKEMEPULSE
Product/ServiceNOMADIC TRIBE
Category C01. Digital & Interactive Design
Entrant MAKEMEPULSE Paris, FRANCE
Idea Creation MAKEMEPULSE Paris, FRANCE
Production MAKEMEPULSE Paris, FRANCE
Credits
Name Company Position
Louise Ansa makemepulse Creative Director
Manon Jouet makemepulse Art Director
Pierre Lepers makemepulse Lead Developer
Dorian Lods makemepulse Developer
Florentin Monteil makemepulse Developer
William Mapan makemepulse Developer
Fabien Motte makemepulse Developer
Juliette Desbois makemepulse Developer
Press Play on Tape . Press Play on Tape Sound Production

Background

A few years ago, we thought of how we could create a creative window between the projects we do for amazing clients and partners, so we gathered the team to brainstorm on ambitions, projects and technologies. It was such a mess back then, but we somehow managed to find an angle and we created what became the first of many makemepulse wishes side-project. It is an opportunity for us to experiment on both creative and technical side and try new methods, new technologies that resonate with future clients. This year’s makemepulse Wishes is the fourth edition and every year we push ourselves further than the last. This year’s makemepulse wishes had a slightly different approach than previously, instead of staffing almost the entire team on the project, we chose to create a smaller team to focus even more on the message and the story:

Describe the creative idea (40% of vote)

The tale is about a mysterious tribe living on islands, moving from one to another every year, doing their duty. In this imaginary world, those folks were living in harmony with nature. Every island they were living on, they are dedicated to help the ecosystem heal and become as strong as it once was. Every New Year’s Eve, they had to bid farewell to it and fly toward new lands. In a dreamy, poetic world, this interactive tale is composed of 4 chapters. As being huge fans of Jean Girault aka Moebius, great artist, we did a tribute to his amazing work. With an original story and soundtrack, we worked meticulously on the texturing to create an immersive experience that people remember. Entirely made in 3D, the graphic design is unique because it borrows the visual codes and rules of the comic book world.

Describe the execution (40% of vote)

The first phase was focusing on story development, user experience and interactive mechanics. We started by writing the story detailing the tribe, the island and their relationship but quickly we wanted to draw and start sketching concepts. We spent time sketching style frames to work on the mood and the colours. As previously said, we went for a Moebius inspired style, which is very tricky to pull for browser based real-time 3D rendered experiences. The next phase was exciting, happy with our sketches and overall visual direction,we started the design the scenes. The intended workflow was to start building the scene with very low poly scenes, then model assets in a separate file to directly paint the texture on them by hand. The last part would be to animate the elements, combined with the texturing this would play the biggest part in adding something unique to the project

List the results (20% of vote)

N/A