VISIT XBOX: THE BIRTH OF GAMING TOURISM
Title | VISIT XBOX: THE BIRTH OF GAMING TOURISM |
Brand | MICROSOFT |
Product/Service | XBOX ONE X ENHANCED |
Category |
B05. Use of Print / Outdoor |
Entrant
|
McCANN LONDON, UNITED KINGDOM
|
Idea Creation
|
McCANN LONDON, UNITED KINGDOM
|
Production
|
McCANN LONDON, UNITED KINGDOM
|
Production 2
|
CRAFT LONDON, UNITED KINGDOM
|
Production 3
|
FIRE WITHOUT SMOKE London, UNITED KINGDOM
|
Production 4
|
MOMENTUM WORLDWIDE London, UNITED KINGDOM
|
Production 5
|
CLOCKWORK Johannesburg, SOUTH AFRICA
|
Additional Company
|
MRM METEORITE London, UNITED KINGDOM
|
Additional Company 2
|
ATTENTION SEEKERS London, UNITED KINGDOM
|
Credits
Rob Doubal |
McCann London |
Chief Creative Officer, McCann UK, and Co-President |
Laurence Thomson |
McCann London |
Chief Creative Officer, McCann UK, and Co-President |
Sanjiv Mistry |
McCann London |
Executive Creative Director |
Jamie Mietz |
McCann London |
Executive Creative Director |
Jim Nilsson |
McCann London |
Copywriter |
Jacob Björdal |
McCann London |
Art Director |
Jim Nilsson |
McCann London |
Director |
Jacob Björdal |
McCann London |
Director |
Karen Crum |
McCann London |
Head of Strategy |
James Appleby |
McCann London |
Senior Planner |
Fanni David |
McCann London |
Senior Planner |
Thomas Keane |
McCann London |
Planner |
Dan Howarth |
McCann London |
Head of Art |
Matthew Thomas |
McCann London |
Designer |
Nazima Motegheria |
McCann London |
Designer |
Clare Prager |
McCann London |
Project Director |
Anna Curtis |
McCann London |
Project Manager |
Rob Smith |
McCann London |
EVP & CCO, McCann UK |
Sailesh Jani |
McCann London |
Managing Partner |
Nicole Robinson-Spaude |
McCann London |
Senior Account Director |
Lynne Carter |
McCann London |
Account Director |
Andy Wynn |
McCann London |
Account Director |
Robert Stockton |
McCann London |
Senior Account Manager |
Conor Lloyd |
McCann London |
Senior Account Manager |
Anastasia Imam |
McCann London |
Account Manager |
Lucy Manning |
McCann London |
Account Manager |
Eloise Thompson |
McCann London |
Account Executive |
Sergio Lopez |
Craft/McCann |
Chief Production Officer EMEA |
Sophie Chapman-Andrews |
Craft/McCann |
Lead Executive Producer |
Kin-man Ly |
Craft/McCann |
Executive Producer |
Ellis Faint |
Craft/McCann |
Head of Studio |
Alex Dougan |
Craft/McCann |
Head of Studio |
Alex Dougan |
Craft/McCann |
Producer |
Harvey Winter |
Craft/McCann |
Junior Producer |
Jeremy Reichman |
Craft/McCann |
Producer |
Liam White |
Craft/McCann |
Print Producer |
Angelo Tsolkas |
Craft/McCann |
Producer |
Pam Oskam |
Craft/McCann |
Art Buyer |
Julie Hughes |
Craft/McCann |
Art Buyer |
John Martin |
Craft/McCann |
Studio Imaging Director |
Rob McDonald |
Craft/McCann |
Senior Retoucher |
Matt Dollings |
Craft/McCann |
Senior Editor |
Paul Jenkinson |
Craft/McCann |
Senior Editor |
Sabina Dallu |
Craft/McCann |
Editor |
Holly Webster |
Craft/McCann |
Creative Researcher |
Robbie Maynard |
Craft/McCann |
Print Studio Manager |
Tai Smith |
Momentum |
Creative Technologist |
Duncan Harris |
Freelance |
Photography |
Josh Taylor |
Freelance |
Photography |
Why is this work relevant for Direct?
This is relevant for Direct because it targeted a new audience, who didn't care about weapons and hero characters, to buy Xbox's richly-detailed games by creating a new reason to engage with them: Not to play. To visit.
With a campaign centred on a call-to-action - 'Visit Xbox' - Xbox directly asked the audience to reappraise it as a travel brand. It wasn't about selling games, but selling destinations.
Through a Rough Guides travel guide to gaming locations, in-game tours and much more, we made people act like gaming tourists – discovering, buying, and experiencing games in a new way.
Background
Xbox’s belief is that gaming should be for everyone. Yet for decades, videogame marketing has always focused on hero characters, guns and explosions. But gaming has become so much more. The graphics in Xbox games are now almost life-like, open-world games are vast, and developers are increasingly including photo modes in their games.
How could Xbox target a new audience who didn’t care about guns and bombs?
Describe the creative idea (30% of vote)
To bring in that new audience, we created a brand new reason to buy videogames.
Not to play. To visit.
Xbox transformed into a travel brand, promoting not the gameplay, but the locations available in games – all built around a groundbreaking partnership with one of the world’s biggest travel guide publishers, Rough Guides. Together, we created 'The Rough Guide to Xbox', which functioned like a travel guide to a country (what to see, when to go, what to buy etc.), but for the first time, this advice was entirely for virtual worlds.
It changed how an audience could experience games, and we amplified that shift across all channels, with tourist board-style commercials and OOH ads, experiential in-game guided tours, selling console bundles as package holidays and even applying for official tourist board accreditation.
Describe the strategy (20% of vote)
How do you talk about tech benefits like 4K, HDR, and 60 FPS, to a new mainstream audience, who didn't resonate with the specs, or even the conventions of videogame advertising like hero characters and weapons?
To justify the purchase of Xbox’s high-spec console and games, we had to get people to appreciate the richness of Xbox's games in a new way, beyond the normal way of promoting games.
So Xbox underwent an unprecedented brand transformation:
a gaming brand became a travel brand.
For the first time, we began promoting not the gameplay, but the locations available in games, appealing to people on an emotional rather than rational level. It changed how this audience discovers, experience, and purchases games.
It was no longer about promoting games as things to play – but as destinations to see - all wrapped up in the tourist board-esque call-to-action 'Visit Xbox'.
Describe the execution (20% of vote)
The media approach emulates the travel sector - a tourist board-style commercial, DOOH executions, press ads, contextual ads on flight search sites, application for tourist board accreditation, and livestreamed guided tours.
But the centrepiece is a groundbreaking partnership with global travel guide publisher Rough Guides. Together, we created the first-ever travel guide to gaming worlds – The Rough Guide to Xbox, a fully-functioning travel reference book, working just like a Rough Guide to Paris or Italy, which gamers could use to discover the best sightseeing in Xbox games.
Everything channel to a .com site that lets people discover and buy games in a new way. Instead of searching by title or genre, customers browse games by location (like cities, beaches, and more). And to further drive sales of consoles and games, Xbox also promoted console bundles as package holidays.
List the results (30% of vote)
- Debuted in 29 countries and counting.
- 4x average response rate
- 55% increase in traffic