TALKING CAN SAVE LIVES

TitleTALKING CAN SAVE LIVES
BrandDEUTSCHER CARITASVERBAND E.V.
Product/ServiceSUICIDE PREVENTION SERVICE [U25]
Category B02. Mobile Apps
Entrant BBDO Düsseldorf, GERMANY
Idea Creation BBDO Düsseldorf, GERMANY
Production CRAFTWORK Düsseldorf, GERMANY
Credits
Name Company Position
Wolfgang Schneider BBDO Group Germany GmbH Chief Creative Officer
Kristoffer Heilemann BBDO Düsseldorf GmbH Creative Managing Director
Andy Wyeth BBDO Düsseldorf GmbH Creative Director
Konstanze Druyen BBDO Düsseldorf GmbH Creative Director
Rod Henriques BBDO Düsseldorf GmbH Art Director
Michael Plueckhahn BBDO Düsseldorf GmbH Copywriter
Steffen Gentis BBDO Group Germany GmbH Chief Production Officer
Ailton Henriques BBDO Düsseldorf GmbH Art Director
Till Reiber BBDO Düsseldorf GmbH Art Director
Rosario Brancato BBDO Düsseldorf GmbH Art Director
Christian Korntheuer BBDO Düsseldorf GmbH Copywriter
Patrick Heinz BBDO Düsseldorf GmbH Account Director Digital
Marta Zlatewa BBDO Düsseldorf GmbH Senior Account Manager
Marco Triendl BBDO Düsseldorf GmbH Account Manager
Jan Kronies BBDO Düsseldorf GmbH Digital Account Executive
Martin Böing-Messing BBDO Düsseldorf GmbH Creative Technologist
Kristin Janulik - Game Consultant
- - CraftWork - a brand of ad agencyservices GmbH Post-Production Company
David Müllenborn CraftWork - a brand of ad agencyservices GmbH Producer
Tina Bornkampf CraftWork - a brand of ad agencyservices GmbH Producer
- - Motor Entertainment GmbH Music / Sound Design
- - nhb ton GmbH Audio Production
Verena Beck nhb ton GmbH Audio Producer
Sven Schrader - Director
Juhn Kim CraftWork - a brand of ad agencyservices GmbH Editor
Alexander Link CraftWork - a brand of ad agencyservices GmbH Editor
Niklas Lemburg CraftWork - a brand of ad agencyservices GmbH Editor
- - Polydor/Island a division of Universal Music GmbH PR Music Video

Background

Suicide is the second biggest killer of German youth. Young men are particularly at risk. It’s proven that discussing your feelings is one of the most effective ways to prevent suicide. However, suicide is a taboo topic that isn’t being discussed. We were asked to find a way to bring the topic of suicide out from the shadows and into the conversation of German youth & in doing so highlight the services provide by Caritas [U25] to help young men and women contemplating suicide and avoid tragedy.

Describe the creative idea

On 10.09.18, the International day of suicide prevention, Caritas launched a mobile game to break the silence. A game that can only be played once. Because just like in real life, every player has ONE LIFE ONLY. But there’s another hidden feature: after completing the game, the app turns into a messenger, connecting people in need directly with Caritas’ counsellors.

Describe the strategy

Young men in particular, are very tough to reach because they are far less open to speak about their feelings than females. We knew gaming was very popular amongst our target group & decided this was an authentic way to deliver our message. By delivering them a message discreetly and by providing them direct access to help through a messenger, we knew we could reduce social and cultural pressures and therefore increase the chance we could help.

Describe the execution

The player controls a character, who loses the ground underneath his feet and falls deeper and deeper into the darkness of depression. The aim is to stay in the light for as long as possible by capturing heart shaped balloons and avoiding mind monsters that drag you down. The game can be played just once. But the app transforms itself into a direct helpline messenger to Caritas suicide prevention, so that help is immediately available in case of a crisis. The game ONE LIFE ONLY created a very simple and authentic way to reach a difficult audience on a very sensitive topic. The main aspect of the execution was to promote a dialogue about suicide and depression which is one of the best ways to save lives. This dialogue consisted of a social dialogue through influencer content and a more direct dialogue with Caritas councillors through the games messenger service.

List the results

The game was spread by some of the most important influencers in the German gaming scene. A positive discussion was started in the community. Young men shared their feelings and experiences in long social posts. We can’t measure if we saved a single life, but after the launch of the game, there was such a huge increase in demand for Caritas’ services that they had to engage the help of all the other suicide support teams throughout the country to deal with all the requests.