TOP OF THE CARTS

TitleTOP OF THE CARTS
BrandKLARNA
Product/ServiceKLARNA
Category A04. Data Storytelling
Entrant RADON CREATIVE Stockholm, SWEDEN
Idea Creation RADON CREATIVE Stockholm, SWEDEN
Media Placement RADON CREATIVE Stockholm, SWEDEN
Production RADON CREATIVE Stockholm, SWEDEN
Post Production RADON CREATIVE Stockholm, SWEDEN
Credits
Name Company Position
Magnus Klang Valtech RADON Creative Director
Sarah Turner Valtech RADON Creative Lead & Copywriter
Gustaf Söderman Valtech RADON Senior Art Director the & Designer
Danielle McMaster Valtech RADON Social Media Specialist & Copywriter
Bernadette Hutson Valtech RADON Account Director
Maja Haraldsson Valtech RADON Senior Project Manager
Lisa Ström Valtech RADON Strategist
Edin Agovic Valtech RADON Head of Craft
Leo Köhler Valtech RADON Design & Motion Design
Mariia Kudryk Valtech RADON Motion Design
Luca Monterosso Valtech RADON Designer & Motion Graphics
August Håkansson Valtech RADON Game Developer
Furkan Bayraktar Valtech RADON Head of Tech
Christopher McLaren Valtech RADON Head of Media
Kayla Bertolini Valtech RADON Media Strategist
Matthew Moroni Valtech RADON Digital Media Strategist
Gage Mortensen Valtech RADON Paid Media Analyst
Carl Åborg Valtech RADON Music and Sound Design
Sara Wetterberg Klarna Global Brand Manager
Mikael Wig Klarna Global Brand Manager
Sofia Kappelin Klarna Project Manager
Rickard Berggren Klarna Brand Creative
Calle Reimers Klarna Designer
Peter Caapsgård Klarna Designer
Magdalena Ondiege Klarna Social Creative
Tina Wisborn Klarna Social Media Strategist

Why is this work relevant for Creative Data?

We went beyond boring trend reports and run-of-the-mill social campaigns that rely on likes, comments and shares (💤) to put our audience in the driver’s seat. With shopping data at its core, we rolled out Klarna’s first global social-first campaign: Top of the Carts. To showcase Klarna's unique shopping insights we gamified the journey of how the most wanted items won our hearts and topped the carts. We took data from Klarna's biggest categories: Beauty, Sneakers, Loungewear and Gaming and transformed the findings into an Instagram AR filter game so that people could engage with the data like never before.

Background

The pandemic saw us glow up for zoom calls, show up at virtual concerts, and wish-list based on what we watched on Netflix. If we learned anything, it’s that regardless of what life throws at us, self-expression and pop culture prevails and stays on-trend. Klarna needed a way to both celebrate and stay relevant in this disrupted shopping context – and amidst all the drama, continue to strive toward fame. The brief was to take Klarna’s unique shopping data and use it to claim its position as a thought leader in shopping trends – continuing to connect with consumers on an emotional level while driving the functional benefits of Klarna as a shopping destination. The objective of the campaign was to increase brand recognition and engage the shopping community.

Describe the Creative idea / data solution (20% of vote)

To claim Klarna’s position of fame in shopping trends we needed to transform Klarna data into scroll-stopping content. With insight into our gaming-obsessed audience, as well as the fact that average dwell time on AR filters far exceeds that of video, we established our creative idea around immersive and interactive branded games. We extracted data from Klarna’s biggest shopping categories: Beauty, Loungewear, Sneakers and Gaming, and transformed the findings into an Instagram AR game. We complimented this content with Instagram stories and feed posts to highlight today’s trends, as well as the pop culture moments that shaped them. In addition, our gameplay was incentified by a Klarna cash prize – claimed by shopping in the app. Altogether, our creative idea enabled us to establish Klarna as a thought leader, increase brand visibility, and also drive both the emotional and functional benefits of the Klarna service.

Describe the data driven strategy (30% of vote)

In the context of global lockdowns, sharing our data on social media demanded a strategy that could cut through a lot of noise. We chose to focus on Klarna’s biggest shopping categories: Beauty, Loungewear, Sneakers and Gaming to give context to our data and make it digestible for our audience. We gathered relevant pop culture moments and historical data to support our storytelling and crafted interactive Instagram stories to highlight our deeper insights, asking our audience their opinions along the way. Behind our Instagram feed and story posts, we harnessed paid media – using trend-specific paid audiences as well as asset and copy variations to AB test and optimize every day of the campaign. We also activated market and trend-specific influencers, user-generated content and co-marketing assets – enabling us to expand our reach and drive relevant communities to our content.

Describe the creative use of data, or how the data enhanced the creative output (30% of vote)

Going beyond boring trend reports and taking our audience on a gamified journey enhanced the storytelling around Klarna shopping data. By embedding our data into Instagram stories, feed posts and AR filters, as well as paid placements, influencer content, user-generated content and co-marketing assets, we gave Klarna a reason to speak and our audience a reason to spend time with Klarna.

List the data driven results (20% of vote)

Top of the Carts met and exceeded all KPIs. In the European rollout, we surpassed Reach and Engagement by 118% and 199% respectively. In our US and Australian activations, we paced at 99% and 190% against our Reach goals, and 154% and 300% against our Engagement goals. In addition, Top of the Carts gave our audience a reason to spend time with branded content. Throughout all activations, users spent over 10,000 hours (that’s 416 days!) with Klarna. - 28.1 million People Reached - 1 million Engagements - 1.8 million Seconds of Gameplay - 10,000 hours spent with Klarna (416 days!) - 7.42% Average Engagement Rate - 14,600 Game Shares