SUMO

Short List
TitleSUMO
BrandFRANCE.TV
Product/ServiceTOKYO OLYMPIC GAMES
Category B04. Animation
Entrant MULLENLOWE FRANCE Paris, FRANCE
Idea Creation MULLENLOWE FRANCE Paris, FRANCE
Media Placement MULLENLOWE FRANCE Paris, FRANCE
PR MULLENLOWE FRANCE Paris, FRANCE
Production MULLENLOWE FRANCE Paris, FRANCE
Post Production MULLENLOWE FRANCE Paris, FRANCE
Credits
Name Company Position
Jordan Lemarchand Mullenlowe France ECD and Art director
Colin Antoine Mullenlowe France ECD and copywriter
Olivier Desmettre freelance Copywriter
Lopez Philippe Mullenlowe france Copy writer & Art director
Rinaldi Eric France télévison,s Creative director
Levallois Stéphane illustrator illustrator
Barbet-Massin Geoffroy mikros Réalisateur / Art Director / Story-board & animatic
allart hugues Mikros Executive Producer
Mollet Stephane Mikros VFX Producers
uglair Marie-Cécile Mikros VFX Producers
Cathala Benjamin Mikros VFX Producers
Venchiarutti Vincent Mikros VFX Supervisors
Shaun Severi Mikros Artistic Advisor
Penon Alix Mikros Background designs
Antin Antoine Mikros Lead Animation
Lachal Mathias Mikros Animation
Dufau Lucile Mikros Animation
Sandrine Han Jin Kuang mikros Animation
Mistral Caroline mikros Compositing and Motion design
Yohann Leroy mikros Compositing and Motion design

Write a short summary of what happens in the film

The previz work had been crucial to allow the greatest optimization at all levels. With both the production and all the steps from staging to final delivery being handled in-house, we could take the most fine-tuned technical and creative decisions as a team to allow a smooth production. As such, our Lead Animator, Antoine Antin, worked closely with Geoffroy Barbet-Massin to adapt the initial character design of the sumotori, made by Stephane Levallois, to the needs of the 2D animation without compromising on his athletic capabilities. Also, we had to find a rather "dry" style of animation to respect the static approach of the Japanese prints. This is why we opted for a stepped animation in 3’s and 4’s that contributed to the “hand-drawn” feeling on the animation and allowed us to focus on the richness of FX, of details in the characters and