| Title | GOOGLE ESCAPE |
| Brand | GOOGLE FRANCE |
| Product/Service | GOOGLE |
| Category |
B03. Use of Outdoor |
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Entrant
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WE ARE SOCIAL Paris, FRANCE
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Idea Creation
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WE ARE SOCIAL Paris, FRANCE
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Additional Company
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THE Paris, FRANCE
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Additional Company 2
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SUPERBIEN Paris, FRANCE
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Additional Company 3
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FRANCINE FRAMBOISE Paris, FRANCE
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Additional Company 4
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ONIRIM Paris, FRANCE
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Credits
| Sandrine Plasseraud |
We Are Social |
Managing Director |
| Nicolas Souffleur |
We Are Social |
Group Account Director |
| Julien Ouvrel |
We Are Social |
Head of Production |
| Thomas Guilhot |
We Are Social |
Creative Director |
| Ludovic Houdré |
We Are Social |
Account Manager |
| Arnaud Robin |
We Are Social |
Senior Account Manager |
| Corentin Picaut |
We Are Social |
Account Manager |
| Fabien Gailleul |
We Are Social |
Art Director |
| Aurélie Durand |
We Are Social |
Copywriter |
| Stéphane Maguet |
We Are Social |
Head of Creative Technology |
| Clément Procureur |
We Are Social |
Creative Technologist |
| Baptiste Leproux |
We Are Social |
Creative Technologist |
| Stéphanie Huguenin |
Francine Framboise |
Executive Producer |
| Alexis Moroz |
/ |
Game Desiner |
| Vincent Dizie |
// |
Set Design and Scenography |
| Benoit Lemoine |
// |
Live Director |
| Thomas Bohbot |
// |
Author |
| Stéphane Beghounious |
// |
Author |
| Jean Marie Nizan |
// |
Author |
| Cédric Brunel & Aude Lepetit |
// |
Line Producers (Event) |
| Edouard Bonnet |
// |
Line Producer (Content) |
| Guillaume Forest |
// |
Technical Director |
The Campaign
The creative idea was to showcase the magic behind Google’s products, in real life and in a way that would be the coolest possible: by playing and experimenting in a beautifully crafted physical branded and digital/technological environment, right at the heart of Paris, where our audience lives - the first branded escape game: the Google Escape Room. A fun escape game full of technology where players had to solve riddles using Google Apps & Products such as Google Photos, Google Translate, Google Cardboard and many others in order to get out of the room within 40 minutes, via their mobile phone. As, yes, first and foremost, it was the first escape game where your smartphone was essential!
Creative Execution
The Google Escape Room was an interactive experiential and ephemeral installation which took place from the 20th to the 29th of May in Central Paris. To create the game we brought together creatives, game designers and set designers who designed the gameplay with the whole range of Google’s Apps : Google Search: Players could use the app to find information such as a movie's release date/ Google Cultural Institute: players had to find a clue by literally diving into the painting thanks to a Kinect system/ Google Hangout: some clues were given to the players through the app/ Google Play Music: Players had to reproduce a melody they were listening to/ Google Cardboard: players had to explore a 360° landscape with a Cardboard to find hidden symbols/ Google Maps: by solving some riddles, an immersive 270° street view mapping appeared on the wall.
This ephemeral campaign was an innovative test & learn aimed at getting people to engage with products in real life and in a way that would be the coolest possible; by playing and experimenting. The campaign attracted a great amount of coverage, generated millions of impressions (17 millions impressions, 1,8 millions engagement, 270 000 mentions of the hashtag) but most of all, people loved it and we gave everyone reasons to engage with technology in a creative way, which was the initial objective. This test & learn was therefore so positive that we’re now in talks to recreate this escape rooms in many other countries, some could be ephemerals, others could be permanent fixture (for new Google employees to experience the Google Apps & Products in an innovative way for example)
Google Escape is an immersive and ephemeral brand experience that happened in Central Paris through the construction, from scratch, of a real life branded escape game. To create this temporary branded installation in the middle of Paris, we brought together creatives, game designers and set designers who designed the gameplay around the whole range of Google’s Apps & Products (Google Search, Google Cultural Institute, Google Hangout, Google Cardboard, etc) so that players had 40 minutes to solve riddles using their mobile phones and Google products to leave the room, over a 10-days period.
Insights, Strategy and the Idea
The objective was to engage urban and connected people to experiment Google Apps, to prove the usefulness of those in their daily life to channel their curiosity and creativity. Once we identified a rising trend among our audience for live escape games, we knew we were on to something. And because Google believe that learning through play is the most natural and fun way to their users’ hands and hearts, we decided to create the first branded escape game: the Google Escape Room. The big idea was to showcase the magic behind Google’s products, in real life and in a way that would be the coolest possible; by playing and experimenting with technology in a creative way.