SURVIVAL BILLBOARD

TitleSURVIVAL BILLBOARD
BrandMICROSOFT
Product/ServiceXBOX / TOMB RAIDER
Category B13. Content Led Engagement & Marketing
Entrant McCANN LONDON, UNITED KINGDOM
Idea Creation McCANN LONDON, UNITED KINGDOM
Media Placement EMT/DENTSU AEGIS London, UNITED KINGDOM
PR EDELMAN London, UNITED KINGDOM
Production MOMENTUM WORLDWIDE London, UNITED KINGDOM
Additional Company MRM METEORITE London, UNITED KINGDOM
Additional Company 2 HOTHOUSE IWG London, UNITED KINGDOM
Additional Company 3 ATTENTION SEEKERS London, UNITED KINGDOM
Additional Company 4 CRAFT WORLDWIDE London, UNITED KINGDOM
Credits
Name Company Position
Rob Doubal McCann London Co-President & Chief Creative Officer
Laurence Thomson McCann London Co-President & Chief Creative Officer
Sanjiv Mistry McCann London EMEA Creative Director
Jamie Mietz McCann London EMEA Creative Director
Chad Warner McCann London Integrated Creative Director
Jim Nilsson McCann London Creative
Jacob Björdal McCann London Creative
Anja McGuiness McCann London Associate Legal Counsel
Sergio Lopez McCann London Head of Integrated Production
Michael Thomason McCann London Head of Art
Colin Lee McCann London Digital Designer
Danny Elliot McCann London Designer
Thomas Keane McCann London Planner
Clare Mann McCann London Senior Project Manager
Lois Newcombe McCann/Craft Producer
Chris Cartwright McCann London Senior TV Producer
Tom McLoughlin McCann/Craft Executive Producer
Sailesh Jani McCann London Business Director
AJ Coyne McCann London Account Director
Tom Oliver McCann London Account Manager
Charlotte Walters McCann London Account Executive
Ellis Faint McCann/Craft Studio Manager
Liam White McCann/Craft Print Producer
Andy Tusabe McCann/Craft Editor
Paul Jenkinson McCann/Craft Editor
Tim Sutton McCann/Craft Sound Engineer
Chris Gilbert McCann/Craft Sound Engineer
Robert Freeman McCann/Craft Artworker
Muhammad Qasim McCann/Craft Artworker
Ellis Faint McCann/Craft Studio Manager

The Campaign

Xbox put its public at the heart of the idea. Survival Billboard was a stage in central London on which eight gamers stood in a test of Lara Croft-like inner grit, endurance and inner strength, to win a trip inspired by the game. The contestants faced blizzards, downpours, harsh wind and heat – all controlled by public participation via a live stream on a dedicated microsite.

Execution

Although taking place in a single central London location one day before Tomb Raider’s launch, Survival Billboard reached the world, as the action taking place on it was live streamed. The public gave up on sleep to watch the drama, to control the weather that the participants were enduring, as well as to support, discuss and speculate about alliances and romances. For the entire 22 grueling hours until someone won, gamers’ attention was on the toughness of Tomb Raider, and not on competitor games.

8 minutes average dwell time (vs. 8 seconds for a regular billboard) £3.8 million in earned media 11000 viewers for 22 hours straight 1000 weather votes per hour 3.5 million views 32000 comments in 22 hours

The Situation

Lara Croft, the main character in the Tomb Raider games, had a reputation problem. She was still widely associated with being a big breasted video game pin-up from the 90s. Yet in the new Tomb Raider reboot, she’s become seriously tough. The game is darker, grittier and more psychologically intense than ever. Our solution bridged that gap. After engaging with Survival Billboard, after controlling the weather conditions, after being gripped by the tenacity and endurance of the contestants, the public understood that the new Lara Croft is tougher than ever before.

The Strategy

The aim was to target gamers who were otherwise distracted by the imminent launch of bigger games with bigger budgets, such as Fallout 4 and Star Wars Battlefront. Our approach was to create a single, interactive PR moment that tapped into the gamer mentality of total control in order to increase engagement levels. In essence, the strategic approach was to treat the communication for gamers as a game in itself.