Title | DNA VR ALPINE EXPERIENCE |
Brand | DNA |
Product/Service | DNA |
Category |
C06. Use of New Technology |
Entrant
|
HASAN & PARTNERS Helsinki, FINLAND
|
Idea Creation
|
HASAN & PARTNERS Helsinki, FINLAND
|
Media Placement
|
TOINENPHD Helsinki, FINLAND
|
Production
|
RAW & LAND PRODUCTIONS Helsinki, FINLAND
|
Production 2
|
PERFECT FOOLS Stockholm, SWEDEN
|
Production 3
|
KUUBI VISUAL PRODUCTIONS Helsinki, FINLAND
|
Production 4
|
WOLTTI GROUP Helsinki, FINLAND
|
Production 5
|
VISUALISE Helsinki, FINLAND
|
Credits
Mikael Nemeschansky |
hasan & partners Oy |
Creative director |
Jussi Pekkala |
hasan & partners Oy |
Creative / copywiter |
Jan Jernvall |
hasan & partners Oy |
Creative |
Henri Haka |
hasan & partners Oy |
Creative |
Janne Kunttu |
hasan & partners Oy |
AD assistant |
Vesa Markonsaari |
hasan & partners Oy |
AD assistant |
Panu Nordlund |
hasan & partners Oy |
Managing director |
Bernhard Brink |
hasan & partners Oy |
Account dircetor |
Nina Immonen |
hasan & partners Oy |
Account manager |
Tommi Pietiläinen |
Raw & Land |
Director |
Niko Waaralinna |
Raw & Land |
. |
Petri Österlund |
Raw & Land |
. |
Madeleine Modig |
Perfect Fools |
. |
Björn Kummeneje |
Perfect Fools |
Technical director |
Tony Sajdak |
Perfect Fools |
Technical director |
Sivi Uitto |
hasan & partners Oy |
Account manager |
Tämer Mohsen |
hasan & partners Oy |
Head of integrated production |
Will McMaster |
Visualise |
Head of VR |
Alex McMaster |
Visualise |
Producer |
Anu Shibutani |
DNA Oy |
Marketing director |
Petra Kakkola |
DNA Oy |
Head of retail marketing |
Katariina Jokela-Ruuskanen |
DNA Oy |
Marketing manager |
Katariina Ikävalko |
DNA Oy |
Marketing manager |
Elina Leino |
DNA Oy |
Marketing manager |
The Campaign
Our idea was to create a realistic and entertaining virtual reality experience that lets the audience step into the boots of Olympic skiers and literally feel the exhilaration of flying down slopes at 100 km/h.
Campaign Success
The experience consisted of two elements: 360 videos shot together with the Alpine Team on location on Hintertux, and a 4D platform to enhance the experience.
The 360 footage together with 3D sound was projected to the user through a Samsung Gear VR headset. The 4D platform with vibrating mat and fan for the wind effect was synchronized with the footage to produce a realistic and authentic experience.
A camera was embedded in the platform to capture the experience. After the experience the users received a custom video to share with their friends – and a pair of Google Cardboard Goggles to take home and experience the ride in the comfort of their homes.
Describe the success of the promotion with both client and consumer including some quantifiable results
It is very difficult for mobile operators to differentiate in the market. Their offering, products and pricing are almost identical. Because of this it’s very important for operators like DNA to create experiences that add value for people, and strengthen their connection to the brand.
The VR Experience was well received. Every single person (100%) who experienced the VR Alpine Experience gave positive feedback. It had a positive effect on both sales and traffic in DNA Stores. The experience succeeded in creating positive buzz as it travelled around the country, and it generated extremely long queues – the longest one resulting in waits of over one and a half hours. That’s a pretty good result for a commercial event.
Explain why the method of promotion was most relevant to the product or service
The work presented is important because it’s a good example how a brand can take sponsorship – which is usually perceived as visibility – and turn it to something that people can truly experience. By utilizing new ways of storytelling we were able to strengthen the public’s connection to our brand.
A road show was designed around the VR Alpine Experience. The platform travelled around the country and the locations for the experience were chosen with the following criteria in mind: urban, large organic traffic and DNA store near location.
People participating in the experience shared their data, and this data was used for inbound marketing purposes to drive people to DNA stores.