2016 Promo & Activation

HCD RINK BINGO

Short List
TitleHCD RINK BINGO
BrandHOCKEY CLUB DAVOS
Product/ServiceHOCKEY CLUB DAVOS
Category B02. Live Shows / Concerts / Festivals
Entrant FCB ZÜRICH, SWITZERLAND
Idea Creation FCB ZÜRICH, SWITZERLAND
Credits
Name Company Position
Dennis Lück FCB Zürich Chief Creative Officer
Sören Schröder FCB Zürich Creative Director
Marcin Baba FCB Zürich Creative Director
Dominik Brülisauer FCB Zürich Copywriter
Manuela Tappe FCB Zürich Digital Art Director
Fabian Sigg FCB Zürich Art Director
Olivia Schläpfer FCB Zürich Art Director
Lukas Schnider FCB Zürich Graphic
Olivier Walter FCB Zürich Content Developer
Emanuel Büchler FCB Zürich Content Developer
Marco Frei FCB Zürich Content Developer
Mark Becher FCB Zürich Client Service Director
Sharon Nehrenheim FCB Zürich Account Manager
Marc Gianola Hockey Club Davos Head of Marketing
Bill Mistura Hockey Club Davos Managing Director
Markus Glarner Hockey Club Davos Head of Communication
Elena Buchli Hockey Club Davos Event Manager

The Campaign

During the match, players crash into the rink panels around 100 times. The idea was to turn the rink panels into bingo fields. In doing so, a new and entertaining game is born: Rink bingo. With the Rink Bingo App, the fans were able to play live and in real time during the matches – even at home via a second screen.

Campaign Success

The Rink Bingo App was used during the entire Ice Hockey Championship season 2015/2016. It was announced at all games in Davos, via facebook and flyers on site.

Describe the success of the promotion with both client and consumer including some quantifiable results

Rink bingo was a huge success for the club. In addition to the fantastic feedback from the fans, it was a real win-win-win situation for the club, for the fans and for all concession partners. The increase of sales was measured as following in comparison to the previous season: Fan shop: +128%. Beverages: +34%. Food: +46%. In total, 146.428 Bingo winners redeemed their vouchers.

Explain why the method of promotion was most relevant to the product or service

This idea is all about using digital screens within a sporting event. The real-time usage of the screen enabled a fun and exciting stadium experience for all fans.

The target group consists of fans in the stadium as well as fans watching the game at home via a second screen. The approach was to create an activation idea that also raises the fun level in the stadium. The promotional call to action was to buy merchandise or visit the bar and catering departments in the stadium. Basically, the App distributed discount vouchers – just in a fun way.