Title | TIPPING POINT |
Brand | UBISOFT |
Product/Service | WATCH DOGS |
Category |
A05. Cinematography |
Entrant
|
DDB PARIS, FRANCE
|
Idea Creation
|
DDB PARIS, FRANCE
|
Production
|
PINKMAN.TV Madrid, SPAIN
|
Post Production
|
MACHINE SOUND LONDON, UNITED KINGDOM
|
Credits
Alexander Kalchev |
DDB Paris |
Executive Creative Director |
Patrice Dumas |
DDB Paris |
Copywriter |
Quentin Moenne Loccoz |
DDB Paris |
TV Producer |
Sébastien Genty |
DDB Paris |
Head of Planning |
Dominique Castellano |
DDB Paris |
Planner |
Vincent Léorat |
DDB Paris |
Vice-President |
Alban Callet |
DDB Paris |
Managing Director |
Nicolas Carlotti |
DDB Paris |
Business Director |
Quentin Grimal |
DDB Paris |
Account Manager |
Pierre Miazga |
Ubisoft |
EMEA Senior Brand Manager |
Lionel Hiller |
Ubisoft |
VP Marketing Branding Management & Esports |
Alberto Mielgo |
Pinkman TV |
Director |
Maria Mira |
Pinkman TV |
Studio Coordinator |
Killawatt - |
Machine Final Cut London |
Music composer |
Write a short summary of what happens in the film
In the near future, London is in chaos and your freedom is about to be taken away.
Not exactly the new world you dreamed of?
Don't worry, it's still just a game, and you can change all that.
Cultural / Context information for the jury
The main objective of this film was to show the “where” and “when” of the game, which is very clearly a dystopian London on the near future.
We carefully avoided a cyborg queen and cloned horse-guards but prefered a taxi of yesterday and drones of tomorrow.