BIODIVERSITÉ

TitleBIODIVERSITÉ
BrandVITTEL
Product/ServiceVITTEL WATER
Category B04. Animation
Entrant MIKROS MPC ADVERTISING Paris, FRANCE
Idea Creation OGILVY Paris, FRANCE
Production ICONOCLAST Paris, FRANCE
Post Production MIKROS MPC ADVERTISING Paris, FRANCE
Credits
Name Company Position
Alexis Benoit Ogilvy Creative Director
Thomas Yve Ogilvy Artistic Director
Quentin Burette Ogilvy Copywritter
Aurélie Appert TV Producer TV Producer
Johanne Kenniche Ogilvy Sound Producer
Lobelle Lobelle Iconoclast Director
Jean Duhamel Iconoclast Producer
Fabrice Damolini Mikros MPC Executive Producer
Nicolas Huguet Mikros MPC VFX Producer
Guillaume Ho Mikros MPC VFX Supervisor
Guillaume Dadaglio Mikros MPC CG Supervisor
Fabien Barrau Mikros MPC Print Supervisor
André Monteiro Mikros MPC Lead Character
Vincent Coni Mikros MPC Lead Environment
Alexandre Sauthier Mikros MPC Lead Animation
Sébastien Podsialdo Mikros MPC Lead Compositing

Write a short summary of what happens in the film

The Vittel campaign, which strengthens the brands commitment towards environmental protection, whilst staying true to its tagline “A Water that is Full of Life”, follows an energetic CG squirrel, in a full CG woodland, who thinks they’re Michael Jordan. Set in the Vosges, the spot opens showing woodland animals within their natural environment, then quickly transforms to reveal their surprising sporting capabilities, before returning back to nature.

Cultural / Context information for the jury

Vittel is a French water brand, which is sold across Europe, that emerges from deep in the lush natural environment of the Vosges Mountains. To showcase this, they wanted to create a European campaign that displays the nature of Vittel in the Vosges.

Tell the jury about type(s) of animation used and summarise any relevant challenges or techniques.

A total of 34 full CG scenes were created for the film with varying camera angles and settings from macro to micro. This required a large number of assets, the starting scene alone features over 15,000 just for the trees – this was a huge artistic challenge to work on both vast expansive scales as well as close up focus. The full CG scenes required a high level of detail on the animated characters, plants and water, with refined lighting and colour to bring the mood of the morning light. The project was a technical challenge, a vast range of tools were used to build the assets and create the final render alongside a complex pipeline which helped to deliver the project. This enabled the team to deliver up to 300 versions per scene, which aided collaboration among the artists and allowed fast responses from the production team.