UP, UP & TOUPEE

TitleUP, UP & TOUPEE
BrandVIRGIN AUSTRALIA
Product/ServiceTRAVEL
Category B05. Visual Effects
Entrant MPC LONDON, UNITED KINGDOM
Idea Creation DDB SYDNEY, AUSTRALIA
Production REVOLVER Sydney, AUSTRALIA
Post Production MPC LONDON, UNITED KINGDOM
Credits
Name Company Position
Jonathan Box Moving Picture Company 2D VFX Supervisor
Tara Ford DDB Sydney CCO
Fabian Frank Moving Picture Company CG Supervisor
Gary Freedman Revolver Director
Jeremy Hogg DDB Sydney Senior Art Director
David Jackson DDB Sydney Creative Director
Tash Johnson DDB Sydney Agency Producer
Alex Kember Revolver Producer
Germaine McMicking Revolver DOP
Michael Ritchie Revolver Will O Rourke Managing Director
Richard Shaw DDB Sydney Senior Copywriter
Jean-Clément Soret Moving Picture Company Colourist
Chris Welsby Moving Picture Company Animation Lead
Philip Whalley Moving Picture Company Producer

Write a short summary of what happens in the film

The 60-second spot, which is set to Jo Cocker and Jennifer Warnes’ iconic tune ‘Up Where We Belong’, follows Wiggy the toupee, an unconventional lead character that rediscovers how amazing flying is, and the joy of seeing the big, wide world on his way to the family’s holiday destination. In the spot, a gust of wind sends Wiggy on an adventure through different parts of Australia, passing people along the way, before returning back to its owner.

Cultural / Context information for the jury

Virgin Australia have had their colleagues as the face of the brand for years, however they wanted to change things up, and show a more humorous and personal side of the business. That's where Wiggy the Toupee comes in.

Tell the jury about the visual effects and summarise any relevant challenges or techniques.

To achieve the final look there was a lot of testing involved, such as playing with the balance of hair stiffness. The toupee was created entirely in Houdini using proprietary grooming and simulation tools, which meant that the grooming, simulation and rendering was in one software package, allowing for quicker iterations and more efficient workflows. You’d think that the biggest challenge on this spot was simulating long hair, but designing a character without legs, arms or a face, from a bunch of hairs that the audience would engage with, and that we could insert into the real world, was the true challenge. We started by creating character design sheets that would outline what the toupee would be able to do. We even explored dynamic animated poses of how the toupee could roll itself up to do a barrel roll or playfully dive through clouds.