Winners & Shortlists

DELTA LLOYD SAILING GAME

TitleDELTA LLOYD SAILING GAME
BrandDELTA LLOYD
Product/ServiceINSURANCES
Category A08. DIGITAL DESIGN
Entrant Company TBWA\NEBOKO Amsterdam, THE NETHERLANDS
Advertising Agency TBWA\NEBOKO Amsterdam, THE NETHERLANDS
Credits
Name Company Position
Yacco Vijn TBWA/NEBOKO Managing Creative Director
Bas Engels TBWA/NEBOKO Managing Creative Director
Marianne Herweijer TBWA/NEBOKO Client Services Director
Christian Van Der Ven TBWA/NEBOKO Account Manager
Bente Van Der Ark Eg/Worldwide Producer
Jan Jesse Bakker TBWA/NEBOKO Designer

Brief Explanation

We wanted to create a seamless experience – not only by game(play) design, but also by making blowing into the mic of your mobile device to blow wind into the sail of the little boat a logical part of the gameplay. We did this by creating a design in which you hold the phone almost flat in front of your mouth - looking down on its screen so you can easily play while tilting and blowing wind. Since you would be looking down on your screen, we could immerse players by creating effects like whales blasting out water onto your screen.

The Brief

Delta Lloyd is an insurance company with a serious, somewhat corporate image. Our task was to make the brand more sympathetic to young families. Delta Lloyd has a long-standing sailing sponsorship. In the television commercial we use a sailing trip of a little boy as a metaphor for one's financial life. We decided to create an interactive version of the film and develop a fun game that kids (and their parents) can play on a smartphone or tablet. Blow into the microphone to move the little sailing boat forward and tilt the device to steer through all kinds of obstacles that are also featured in the film.

How the final design was conceived

The design followed function and concept: We wanted to create a mobile game in which the player could blow wind into the sail of the little boat, and where tilting the device would control the helm. Working from this we came to the logical conclusion to create a design in which you would look top-down on the screen of your device by holding the screen almost flat in front of your face (see presentation board.) Since this game is aimed specifically at kids, and we wanted to keep it simple, we decided to go for a minimalistic, illustrative style.

Indication of how successful the outcome was in the market

Over 16,000 app downloads and 40,000 games played to date. Average playing time of more than 5+ minutes. Target amount of players reached within two weeks.