THE JOKER'S JOB INTERVIEW
Title | THE JOKER'S JOB INTERVIEW |
Brand | WARNER BROS INTERACTIVE |
Product/Service | VIDEO GAME |
Category |
A05. USE OF DIGITAL IN A DIRECT MARKETING CAMPAIGN |
Entrant Company
|
SID LEE Paris, FRANCE
|
Advertising Agency
|
SID LEE Paris, FRANCE
|
Production Company
|
WANDA PRODUCTIONS Saint-Denis La Plaine Cedex, FRANCE
|
Production Company 2
|
GROUEK Paris, FRANCE
|
Credits
Sylvain Thirache |
Sid Lee Paris |
Executive Creative Director |
Johan Delpuech |
SID LEE Paris |
Managing Partner |
Jules Jolly |
SID LEE Paris |
Art Director/Copywriter |
Yvan Archimbaud |
Sid Lee Paris |
Art Director/Copywriter |
David Bismut |
Sid Lee Paris |
Digital Production Director |
Thomas Laget |
SID LEE Paris |
Head Of Production |
Pierre Boudin |
Sid Lee Paris |
Account Manager |
The Brief
We had to celebrate the French release of the video game Batman Arkham Origins. The game tells the story of the young Batman who just arrived in Gotham. The city is run by Black Mask and the Joker, who put a price on Batman's head and hire multiple assassins to get rid of him. Everybody can go on the website and pass the test it was only for the fan of the game but everyone who want to try a new fun experience via Google Hangout.
Creative Execution
We were strongly inspired by the game storyline, and decided to let the fans try their luck and pass interviews with the Joker to become the his selected assassin. At the end, the selected candidate would sign a 2000 euros a month contract to play the game and track Batman down in the multiplayer mode.
Describe the creative solution to the brief/objective.
We really wanted the fans to meet the in-game character of the Joker, so make-up and costumes weren't an option. We also wanted the Joker to react as a real person, so scripting was also out of the equation. We went for a sensor less motion system capture (Faceshift), which we connected to a Unity module that rendered the Joker 3D model from the game in real-time. Unity's video output was streamed live through Google Hangouts, giving the feeling to the candidates that there were talking to the real in-game Joker.
Results
For 8 hours a day, during a week, interviews took place on Google Hangouts and streamed live on a YouTube player integrated within the campaign site. Each interview was published as a separate video. At the end of the week, we had about 250 live interviews, 16 hours of footage, over 500.000 views and an impressive 10% share rate.