Winners & Shortlists

XBOX GLITCH

TitleXBOX GLITCH
BrandMICROSOFT
Product/ServiceXBOX ONE
Category A09. USE OF OTHER DIGITAL PLATFORMS IN A MEDIA CAMPAIGN
Advertising Agency CRISPIN PORTER + BOGUSKY London, UNITED KINGDOM
Media Agency UM INTERNATIONAL London, UNITED KINGDOM
Entrant Company UM INTERNATIONAL London, UNITED KINGDOM
Production Company B-REEL London, UNITED KINGDOM
Credits
Name Company Position
Scott Holmes UM International
Laurian Osborne UM International
Will Parrish UM International
Ben Walker Crispin Porter/Bogusky
Bertie Scrase Crispin Porter/Bogusky
Christen Brestrup Crispin Porter/Bogusky
Matt Gooden Crispin Porter/Bogusky
Chris Chapman Crispin Porter/Bogusky
Michael Flatt Microsoft
Adrian Simons Microsoft
Graeme Boyd Microsoft

Results and Effectiveness

1 minute post launch, gamers had uploaded Glitch online and were dissecting each frame. Within 24 hours, mystery reported by gaming websites, with one article attracting an incredible 1,410 comments! In all, 383 sites / blogs carried reports. With minimal promotion, reveal film attracted 349,748 views, 445% vs. target. In 37 hours, Glitch was cracked: 14,500 individuals attempted, claiming 196 rewards. The initiative generated 17.8m impacts and delivered x5.6 earned ROI. Massively appreciated by gamers, recorded reaction was <0.5% negative in sentiment! So impressed, Xbox investigating global rollout of concept for future campaigns.

Creative Execution

We created the longest / shortest TV ad ever! On-air, blink and miss it. On PC, spend hours pulling apart. Glitch contained multiple codes and cyphers. Cracked, gamers were directed to unbranded websites and further bespoke puzzles. There were 4 fiendishly complicated online paths, requiring steganography skills, binary code, advanced encryption, image / sound manipulation, plus knowledge of Xbox titles. Each journey built around a different Xbox game, with relevant rewards for those who made it to the end. While live, Xbox would not acknowledge Glitch in any way. Ensuring integrity, gamer engagement was entirely organic. Even our main winner, contacted and transported to a mystery location for one final challenge, was kept in the dark until they claimed their prize. Everything was captured and explained with a PR reveal film, released online after the promo had closed. And utilising pre-planned inventory, Glitch incurred no additional media costs to implement.

Insights, Strategy and the Idea

TV’s no longer a passive experience. People schedule / review content with DVRs, while second screens ensure broadcasts commonly pulled apart. If intrigued, ‘gamers’ particularly keen to analyse content. To launch Xbox One, we’d use TV’s digital aspect to engage Xbox’s core gaming audience: something living on-air, but only brought to life online. IF YOU’RE A GAMER, THIS ONE’S FOR YOU Gamers crave challenge, mystery excites them. So we set out to pique their curiosity and test their ingenuity. Maximising appreciation, we’d activate something seen by many, but only truly understood by gamers. IDEA: GLITCH We inserted a 1 second film within selected Xbox TV spots. To many, it’d look like a “glitch”. But innately curious gamers would soon know better. Utilising the 25 frames in a TV second, Glitch was packed with puzzles revealed only when paused, driving gamers on a cryptic online journey, built around Xbox games.