Winners & Shortlists

2014 Promo & Activation

VIDEO GAME VETERANS

TitleVIDEO GAME VETERANS
BrandIVAW
Product/ServiceVIDEO GAME
Category A08. OTHER DIGITAL SOLUTIONS IN A PROMOTIONAL CAMPAIGN
Entrant Company THE CYRANOS McCANN Barcelona, SPAIN
Advertising Agency THE CYRANOS McCANN Barcelona, SPAIN
Credits
Name Company Position
Leandro Raposo The Cyranos Mccann Creative President
Pablo Colonnese The Cyranos Mccann Executive Creative Director
David Fernández/Jon Lavin/Joaquín Espagnol The Cyranos Mccann Creative Director
Jaume Rufach The Cyranos Mccann Copywriter
Eduard Cubel The Cyranos Mccann Art Director
Oriol Bombí The Cyranos Mccann Head Of Strategic Planning
Marta Grasa The Cyranos Mccann Account Director
Jesús Vergés The Cyranos Mccann Account Executive
Alba Riart The Cyranos Mccann Production Manager

The Brief

IVAW (Iraq Veterans Against the War) was set up in 2004 following a conference organised by Veterans for Peace in Boston. It works to support American soldiers and veterans who are under pressure not to speak out. IVAW’s specific aims also include bringing a rounded view of the conflict to a society whose access to information depends on mass media over which the government and the military exert a strong influence. The target audience on this occasion was young people and teenagers.

Describe how the promotion developed from concept to implementation

We developed a video game: THE TRUTH OF THE WAR, and sold it with a description like any other, promising excitement and REALISM. Nobody knew what they were really buying. It was an ordinary game which progressed in a normal way until the enemy killed you. Then, when you tried to play again, the truth became visible: THEY HAD KILLED YOUAfter trying to get the major companies to cooperate, the video game was developed by a small studio (Nurendsoft). We advertised it with a small banner campaign in video game magazines.

Describe the success of the promotion with both client and consumer including some quantifiable results

The action ended with the chance to fight against the war itself or get the amount paid for the video game refunded. 67% donated the amount to IVAW 33% wanted their money back 15% bought another game from Nurendsoft 55% rated it positively

Explain why the method of promotion was most relevant to the product or service

Because it met the objective.