Winners & Shortlists

2014 Promo & Activation

KLM FLAT OR NOT

TitleKLM FLAT OR NOT
BrandKLM ROYAL DUTCH AIRLINES
Product/ServiceKLM WORLD BUSINESS CLASS
Category B04. TRAVEL, LEISURE & RETAIL (INCL. E-COMMERCE & RESTAURANTS)
Entrant Company DDB & TRIBAL WORLDWIDE Amsterdam, THE NETHERLANDS
Advertising Agency DDB & TRIBAL WORLDWIDE Amsterdam, THE NETHERLANDS
Production Company MEDIAMONKS Hilversum, THE NETHERLANDS
Credits
Name Company Position
Bart Mol/Pol Hoenderboom DDB/Tribal Worldwide/Amsterdam Creative Directors
Gijs Sluijters DDB/Tribal Worldwide/Amsterdam Creative/Concept
Joris Tol DDB/Tribal Worldwide/Amsterdam Creative/Concept
Keith Kornson Ddb/Tribal Worldwide/Amsterdam Designer/Art Director
Esther Te Pas DDB/Tribal Worldwide/Amsterdam Client Service Director
Danielle Boskemper DDB/Tribal Worldwide/Amsterdam Account Director
Steven Beukers/Wendy Losse DDB/Tribal Worldwide/Amsterdam Project Manager
Ralf Hesen DDB/Tribal Worldwide/Amsterdam Strategy Director
Fione Van Wijk DDB/Tribal Worldwide/Amsterdam Agency Producer
Maxim Van Dam DDB/Tribal Worldwide/Amsterdam User Experience Designer
Frank Houben/Natascha Van Roode/Esther Van Kessel KLM Royal Dutch Airlines Director
Bart Buiter D.o.p.
Jan Rein Hettinga
Erik Verhulst The Ambassadors Editor
Mediamonks Production Company
Massive Music Music Company
Kaiser Sound/Studio’s/Mediamonks Sound Design
TEAM ENG Camera Crew

The Brief

Introduce KLM’s new Business Class seat, that can transform into a fully flat bed. Target audience: Non frequent Business Class travellers. Many of these travellers do not even know KLM is an airline. Strategy: Create buzz around an impactful stunt that randomly spoofs travellers. A demonstration of the main product feature is an integrated part of the stunt. Challenge others who did not witness the stunt to guess how the spoofed travellers responded. And to watch and share a video that registered the event.

Describe how the promotion developed from concept to implementation

At Schiphol Airport we installed a specially prepared seat in the waiting area that could transform into a full-flat bed. When unsuspecting travellers sat down, the seat reclined. Whoever spontaneously dared to relax and go fully flat in the middle of a busy airport won Business Class tickets. The responses of the travellers were used to create a seeding video and a dead simple, yet engaging online game. We set out to make 2 million people aware of KLM’s new product proposition (which is not the same as reaching 2 million people!) and collected over 4 million video views.

Describe the success of the promotion with both client and consumer including some quantifiable results

The seeding film generated a lot of buzz, resulting in over 4 million views on YouTube and Facebook. The game was played over 160,000 times with an average time spent on site of 4.5 minutes.

Explain why the method of promotion was most relevant to the product or service

Our stunt completely centred around the major product feature we wanted to create awareness for: a seat that could go fully flat. Chances are few people would take time to witness a standard product demonstration, let alone share it. People are much more inclined to pay attention to an entertaining game around other people that get spoofed. By integrating the product demonstration in the game, we made a much larger audience aware of the product proposition. This perfectly fits KLM, which has a reputation to uphold as a company that prefers extraordinary communications above a standard approach.