Winners & Shortlists

2014 Promo & Activation

LIVING WITH LAG

Short List
TitleLIVING WITH LAG
BrandUMEÅ ENERGI/UME.NET
Product/ServiceFIBER BROADBAND PROVIDER
Category A07. USE OF DIGITAL IN A PROMOTIONAL CAMPAIGN
Entrant Company ANR BBDO Stockholm, SWEDEN
Advertising Agency ANR BBDO Stockholm, SWEDEN
Media Agency MAXUS GLOBAL Stockholm, SWEDEN
Production Company STOPP - STOCKHOLM POSTPRODUKTION Stockholm, SWEDEN
Credits
Name Company Position
Oskar Skott ANR BBDO Art Director
Stephanie Moradi ANR BBDO Copywriter
Daniel Åhlman ANR BBDO Copywriter
Andreas Lönn ANR BBDO Creative Director
Fredrik Pantzerhielm ANR BBDO Account Executive
Anna Jensen ANR BBDO Planner
Camilla Westman ANR BBDO Pr Manager
William Björnstjerna ANR BBDO Graphic Designer
Giustina Guariglia ANR BBDO Production Manager
Håkan Boqvist Stopp Family Developer
Gabriella Karlsson Stopp Family Creative Director
Anna Nauckhoff Stopp Family Producer
Lisen Stålberg/Olmert Stopp Family Head Of Interactive
Gustav Fromell Hard Hat Director
Johan Helmer Hard Hat Cinematographer
Jenny Hedberg Hard Hat Producer
Simon Vallin Hard Hat Editor
Anders Brandén Hard Hat Sound Engineer
Edward Björner Stopp Family Sound Design Arrangement
Annika Pehrson Stopp Family Grading

The Brief

On a market that is dominated by national telecom giants, the local fiber broadband provider ume.net wanted to increase their awareness, preference and sales. But due to its modest size and budget they needed to do something that would generate widespread attention. Since ume.net offers one of the world's fastest internet connections, we targeted our campaign towards an audience that suffers the most from disturbances due to slow internet connections (a.k.a lag); the early adopters of tech and gaming. They were not only the core audience but also our response and action measurement. Reaching them was the only way to reach our goals.

Describe how the promotion developed from concept to implementation

We needed to create something they would want to respond to. We defined comments, likes and shares on social media as our main response mechanism. Direct actions which would raise awareness, preference and eventually sales. So we combined a recurrent problem in their online life with state-of-the-art technology. Four volunteers were equipped with a custom-built lag-machine that could adjust video resolution and simulate real-time buffering and delay, demonstrating what reality would look like with slow internet. The experiment premiered on YouTube and carefully selected sites where they spend a lot of time, and lag is a hot and recurrent topic.

Describe the success of the promotion with both client and consumer including some quantifiable results

The goal to increase awareness by 5 percentage was exceeded by 40%, the goal to increase preference by 5 percentage was exceeded by 100% and the sales have already increased with 54%, exceeding the goal of 15% within six months. Within 24 hours, the experiment had over 1 million views and was featured on all major technology and gaming sites world-wide. Living with Lag have generated over 5.6 millions views in 230 countries, 78 million impressions and 333,000+ social actions. The earned media value of €3.3 million was the result of a low budget campaign with a total of €81.000.

Explain why the method of promotion was most relevant to the product or service

With virtually no media budget we had to rely on our target audience in order to reach our goals. And they are not only the ones suffering the most from lag online, but also an authoritative group on the internet that are always the first to share new and relevant content - that's why we needed to create something unique yet relatable. To highlight ume.net's product benefit, one of the world's fastest internet connections, we built something that has never been done before and turned internet's biggest disturbance to ume.net's advantage while providing a distinct solution.