Title | ASSASSIN’S CREED: UNITY |
Brand | UBISOFT |
Product/Service | VIDEO GAME |
Category |
C01. INTEGRATED CAMPAIGN LED BY PROMO & ACTIVATION |
Entrant Company
|
SID LEE Paris, FRANCE
|
Advertising Agency
|
SID LEE Paris, FRANCE
|
Production Company
|
ICONOCLAST Paris, FRANCE
|
Credits
Sylvain Thirache |
Sid Lee Paris |
Executive Creative Director |
Johan Delpuech |
Sid Lee Paris |
Managing Partner |
Stephane Soussan |
Sid Lee Paris |
Creative Director/Art Director |
Celine/Clement Mornet Landa |
Sid Lee Paris |
Creative Director/Copywriters |
Thomas Laget |
Sid Lee Paris |
Head Of Production |
David Bismut |
Sid Lee Paris |
Digital Production Director |
Romain Hetzel |
Sid Lee Paris |
Digital Producer |
Bruno Lee |
Sid Lee Paris |
Account Director |
Yael Guetta |
Sid Lee Paris |
Account Manager |
Joseph Kosinski |
ICONOCLAST |
Director |
Nicolas Lhermitte |
ICONOCLAST |
Executive Producer |
Matthieu Lauxerois |
ICONOCLAST |
Vfx Producer |
Tim Miller |
BLUR/RESET |
Creative Director |
Tiffany Webber/Dave Morrison/Al Shier |
BLUR/RESET |
Producers |
Brandon Riza/Darren Butler |
BLUR/RESET |
Fx/Cg Supervisor |
Warren Grubb/Derron Ross |
BLUR/RESET |
Animation Supervisor |
|
ICONOCLAST DIGITAL |
Digital Production Company |
|
KOUZ Production |
Sound Design Arrangement |
|
SIZZER |
Sound Synchronisation |
Guillaume Carmona/Gwenn Berhault/Clement Prevosto/Sebastien Ratto |
Ubisoft Emea |
Emea Brand Marketing |
The Brief
Create a campaign for Assassin’s Creed Unity that sets « next generation » standards of gaming :
- more social with high degree of peer-cooperation gameplay and customization features.
- New graphics standards & CGI renders.
A product that should be appealing for a more mainstream audience.
We decided to emphasize the hero : it’s more than just a character of an historical period, it’s an avatar for every gamer. A suit for those who really want to fight for a greater cause.
Let’s show the world that assassins are hidden everywhere in the dark.
Describe how the promotion developed from concept to implementation
Starting point of the campaign was to create a digital platform where everybody could embody their own Assassin to appear in the communication of the brand as a real character in CGI.
Users customized their heroes with more than 5 120 000 possibilities on the digital experience and 1400 of them have been integrated to the Assassin's Creed Unity TV ad realized by the film director, Joseph Kosinski, known for his computer graphics and CGI work, but also for his major films such as Tron & Oblivion. Customized heroes have also been feature on the print campaign (OOH & press).
Describe the success of the promotion with both client and consumer including some quantifiable results
The website reached more than 2 millions visitors in 2 months without any media buy, much beyond the hardcore fan audience from many European countries (France, UK, Italy, Spain, Germany, Russia). The engagement was more than 200 923 avatars have been created and 563 210 users voted for their favorite Assassins within the first week. Experience generated discussions on social media platforms with 127 456 post shared on FB the first week of the launch. 54% of traffic come directly on the website, the time spent on the experience was around 5 minutes, higher than the standard of the category.
Explain why the method of promotion was most relevant to the product or service
The starting point of the campaign was to create a digital platform where everybody could embody their own Assassin to appear in the communication of the brand as a real character in CGI.
The users customized their heroes with more than 5 120 000 possibilities on the digital experience and 1400 of them have been integrated to the Assassin's Creed Unity TV ad realized by the film director, Joseph Kosinski, best known for his computer graphics and CGI work, but also for his major films such as Tron & Oblivion.