CORONA PRESENTS #PARAISOSECRETO
Title | CORONA PRESENTS #PARAISOSECRETO |
Brand | AB-INBEV |
Product/Service | CORONA |
Category |
E02. Virtual Reality (VR) |
Entrant
|
WIEDEN+KENNEDY AMSTERDAM, THE NETHERLANDS
|
Idea Creation
|
WIEDEN+KENNEDY AMSTERDAM, THE NETHERLANDS
|
Idea Creation 2
|
THE MILL London, UNITED KINGDOM
|
PR
|
ABMC New York, USA
|
Production
|
THE MILL London, UNITED KINGDOM
|
Production 2
|
SICARIO Mexico City, MEXICO
|
Production 3
|
COCOLAB Mexico City, MEXICO
|
Credits
Mark Bernath/Eric Quennoy |
Wieden+Kennedy Amsterdam |
Executive Creative Director |
Wieden+Kennedy Alvaro Sotomayor/Geoffrey Lillemon/Anita Fontaine |
Wieden+Kennedy Amsterdam |
Creative Director |
Joe Togneri/Lizzy Harris |
Wieden+Kennedy Amsterdam |
Head of Broadcast Production |
Kelsie van Deman/Annatruus Bakker |
Wieden+Kennedy Amsterdam |
Interactive Production |
Maria Correa |
Wieden+Kennedy Amsterdam |
Planner |
Greg White |
Wieden+Kennedy Amsterdam |
Head of Digital Strategy and Comms Planning |
Hillary Heath |
Wieden+Kennedy Amsterdam |
Communications Planner |
Freddie Young/Jordan Sowunmi |
Wieden+Kennedy Amsterdam |
Digital Strategist |
Kirk Johnsen/Courtney Trull/Franky Wardell/Thomas Missault |
Wieden+Kennedy Amsterdam |
Account Team |
Janna Boesjes/Dylan Galletly |
Wieden+Kennedy Amsterdam |
Project Management |
Kacey Kelley |
Wieden+Kennedy Amsterdam |
Business Affairs |
Marc Winklhofer |
Wieden+Kennedy Amsterdam |
Creative Developer |
Leeza Pritychenko |
Wieden+Kennedy Amsterdam |
Digital Art Director |
Adam Parry /Adam Grint |
The Mill |
Creative Director |
Jarrad Vladich |
The Mill |
Producer |
Ed Thomas |
The Mill |
3D Tech Lead Artist |
Roberto Costas Fernandez |
The Mill |
Lead Developer |
Dan Moller |
The Mill |
3D Art Lead |
Noel Drew/Martin Thelwell |
The Mill |
Creative Engineer |
Eric Alba |
The Mill |
Event Producer |
Mayari Machado |
Sicario |
Event Producer |
Lilyana Zea |
Sicario |
Assistant Producer |
Rodrigo Pérez |
Sicario |
Project Manager |
Eileen Tuma |
Sicario |
PR Manager |
Alejandro Machorro |
Cocolab |
Director |
Carlos Velazquez |
Cocolab |
Business Development |
Christian Mejía |
Cocolab |
Project Manager |
Andrés Mejías |
Cocolab |
Project Producer |
Felipe Linares |
Cocolab |
Chief Set Designer |
Alejandro Araiza |
Cocolab |
Chief Operation Officer |
The Campaign
Combining theatrics, VR technology and interactive set design, Corona simulated a journey to Paradise through a jungle setting, awakening the senses and bringing the feeling of being completely immersed in nature.
Upon entering the location, visitors were met by a Paradise Concierge who handed over a special gold coin enabling access to the VR paradise hidden somewhere within the space. Through a series of interactive moments with characters in an urban bar setting, visitors eventually gained access to the secret paradise via a hidden door camouflaged as a Corona vending machine.
The immersive journey that follows takes place in a space lined with plants, sand, heat, wind and even scents, allowing visitors to feel real-world elements as they travelled through the jungle to the beach. The hyper realistic mixed reality experience seamlessly combined the digital and physical world, effectively triggering the brain to want to spend more time outdoors.
Creative Execution
Corona is a brand that champions the outdoors and believes that people need to rethink their everyday routines and spend more time in nature. To reach people who are surrounded by concrete and glued to screens, we turned to technology – the very thing that keeps us indoors – to inspire people to get outside more often.
Our virtual secret Paradise combined several different types of technology and mediums to make VR feel real, not just something you put on goggles for but to create an experience that actually transports you outdoors. From calibrating the hands in the virtual world with the objects we can touch in the physical world, to allowing people to explore Paradise untethered and freely as they feel the warmth of the sun on their skin, every interaction was designed to make people feel what it’s like to be outdoors.