RUTHLESS

TitleRUTHLESS
BrandUBISOFT
Product/ServiceGHOST RECON WILDLANDS
Category A03. Online: Fiction & Non-Fiction
Entrant DDB PARIS, FRANCE
Idea Creation DDB PARIS, FRANCE
Idea Creation 2 UBISOFT Paris, FRANCE
Production LA PAC Paris, FRANCE
Production 2 MIKROS IMAGE Paris, FRANCE
Production 3 SCHMOOZE Paris, FRANCE
Credits
Name Company Position
Alexander Kalchev DDB Paris Executive Creative Director
Alexis Benbehe DDB Paris Creative
Pierre Mathonat DDB Paris Creative
Sophie Megrous DDB Paris Head of TV
Marie-Elise Archambaud DDB Paris Account Manager
Olivier Guillerot DDB Paris Account Executive
Sebastien Genty DDB Paris Planning Director
Dominique Castellano DDB Paris Planner
Geoffroy Sardin Ubisoft Vice-President
Jérôme Deplatiere DDB Paris TV Post Production
Guillaume Carmona Ubisoft Marketing Director
Clément Prevosto Ubisoft EMEA Marketing Group Manager
Pierre Miazga Ubisoft EMEA Senior Brand Manager
Pierre Miazga Ubisoft EMEA Senior Brand Manager
Alban 404 - Game Advisor
Jerome Denis La Pac Producer
Fabrice Damolini Mikros Post Production

The Campaign

Instead of making an action movie trailer, we wanted to show how high the stakes are. In our film, we witness the devastated world of Bolivia, under the control of the cartel before the Ghosts arrive. In every shot, in every scene, you felt how desperate the normal people are. In this world enter the Ghosts. They had to feel real, so instead of cookie cutter heroes, they are shown to be as merciless as their enemies, here to deal justice without pity and with maximum efficiency.

Creative Execution

To truly stand out from the other shooter game franchises, we brought back from retirement (after 14 years!), John McTiernan, the director known for creating some of the most iconic action movies such as Predator, Die Hard or The Hunt for The Red October. His approach, showing us the faces of the victims, results in a game commercial like no other, full of equal parts humanity and brutality. Their suffering feels so real that you feel their pain and connect with them. Their faces stay with you. TV : BE, IT, SP, UK, GER, SWI, AUS, NET CINEMA : AUS, UK, SWI, TUR, IR, EST, LAT, NET Digital (Worldwide) – Youtube / Facebook

“Ruthless” was seen more than 10 million times. Ultimately, over 6.8 million people played the Ghost Recon Open Beta, which was the most successful Beta in the history of Ubisoft.

“Ruthless” is written to feel less like an ad and more like an excerpt from a feature length film. At over 2 minutes, it takes the time necessary to make you truly feel the Bolivia in the grip of the brutal cartel and to witness all the pain and the suffering in this lawless state.

We needed to position Ghost Recon as a different kind of action game. One with a richer story, in which a whole world comes to life. To achieve our objective and give the world a truly real feeling, we decided to focus on the ones who would suffer more under a cartel : the innocents, the bystanders, the helpless. Our strategy was not to just make gamers want to play Ghost Recon, but rather want to be The Ghosts themselves, whose cause is justified, no matter the means.