ZOMBIE CHRISTMAS: THE REAL-WORLD TRAILER

TitleZOMBIE CHRISTMAS: THE REAL-WORLD TRAILER
BrandMICROSOFT
Product/ServiceXBOX / DEAD RISING 4
Entrant McCANN LONDON, UNITED KINGDOM
Idea Creation McCANN LONDON, UNITED KINGDOM
Media Placement CARAT London, UNITED KINGDOM
PR EDELMAN London, UNITED KINGDOM
Production CRAFT WORLDWIDE London, UNITED KINGDOM
Production 2 MOMENTUM WORLDWIDE London, UNITED KINGDOM
Production 3 HELIX 3D London, UNITED KINGDOM
Production 4 FLUX BROADCAST London, UNITED KINGDOM
Credits
Name Company Position
Rob Doubal McCann London Chief Creative Officer
Laurence Thomson McCann London Chief Creative Officer
Sanjiv Mistry McCann London EMEA Creative Director
Jamie Mietz McCann London EMEA Creative Director
Jim Nilsson McCann London Copywriter
Jacob Björdal McCann London Art Director
Clare Mann McCann London Project Director
Paul Gillespie McCann London Senior Project Manager
Sergio Lopez Craft Worldwide, London Head of Integrated Production
Aaron Raybe Momentum Worldwide, London Senior Event Producer
Duncan Groves Craft Worldwide, London Senior Producer
Chris Cartwright Craft Worldwide, London Senior Producer
Ruth Oates Craft Worldwide, London Production Manager
Dan Howarth McCann London Head of Art
Sam White Craft Worldwide, London Video Director
Charlotte Walters McCann London Planner
Rob Smith McCann London Executive Vice President
Sailesh Jani McCann London Regional Business Director
Tom Oliver McCann London Account Director
Isobel Thomas McCann London Account Manager
Sophie Grierson McCann London Account Executive
Alice Parker McCann London Account Executive
Louise Ringrose McCann London Director of Communications
Paul Jenkinson Craft Worldwide, London Editor
Francis Harris Craft Worldwide, London Editor
Carl Warren McCann London Designer
Simon Thomas McCann London Designer
Dan Fields McCann London Designer
Michael Bow McCann London Designer

The Campaign

Xbox made a trailer in the form of seasonal entertainment. ‘Zombie Christmas’ was a trailer built out of Christmas lights, and installed in a central London neighbourhood. Gamers were given the on-switch via interactive livestreams on Facebook Live, Twitch and Beam. Once on, people could walk under the lights, watching them animate to tell a brand new story of blood, zombies, and the return of series' hero. With the help of directional DOOH and a feature in TimeOut, the trailer became an entertainment destination that was further enhanced by geo-fenced Snapchat. Tens of thousands visited it in person, and millions of gamers across the globe walked through it on mobile and VR.

Creative Execution

The real-world trailer consisted of a series of animated Christmas light panels suspended, over the course of 11 days, above a busy shopping plaza in central London in the run-up to Christmas. Over 500000 gamers switched on the trailer via livestream, revealing a new story about zombies, powerful weapons and the return of the hero from game 1 in the franchise. TimeOut London listed it, and thousands visited in person. Yet the whole world could walk through this neighbourhood’s one-of-a-kind Christmas lights thanks to VR and 360-degree video. Zombie Christmas was not an ad. It was a gory yet festive destination.

- Over 4 million people walked through the trailer - Response rate was 1900% above Facebook Live’s average. - Over 18000 social comments - Sales target was surpassed by 34%.

Zombie Christmas: The Real-World Trailer was unlike any other game trailer. Instead of making a regular trailer, Xbox built one out of Christmas lights. But this was more than just a massive installation and a grand event, it was a truly integrated campaign that engaged fans across a number of media. 500000 gamers switched on the trailer via interactive livestreams on Facebook Live, Twitch and Beam, revealing a story that could be walked through in person, in VR, or on mobile. TimeOut listed it, directional DOOH pointed the way, and geo-fanced Snapchat added to the atmosphere.

To cut through the Christmas clutter, Xbox’s strategy was to not interrupt gamers’ festive season on TV or above-the-line channels, like all its competitors, but to add to the festive atmosphere. To create something that wasn’t pushed into people’s homes, but rather something that people would want to come and see.