THAT'S FLUENT

TitleTHAT'S FLUENT
BrandFLUVIUS
Product/ServiceFLUVIUS
Category A06. Editing
Entrant BBDO BELGIUM Brussels, BELGIUM
Idea Creation BBDO BELGIUM Brussels, BELGIUM
Production BBDO BELGIUM Brussels, BELGIUM
Production 2 HAMLET Brussels, BELGIUM
Production 3 PFX Praha 5, HUNGARY
Production 4 SONHOUSE Brussels, BELGIUM
Credits
Name Company Position
Jasper Verleije BBDO Belgium Art Director
Sarah Huysmans BBDO Copywriter
Klaartje Galle BBDO Belgium Associate Creative Director
Patricia Van De Kerckhove BBDO Belgium Head of RTV
Barbara De Laet BBDO Belgium Strategist
Sebastien De Valck BBDO Creative Director
Arnaud Pitz BBDO Creative Director
Jasper Vanhauwaert BBDO Belgium Videographer
Eric Leurquin BBDO Belgium Head of design
Frank Schouwaerts BBDO Belgium Designer
Wolfberg Wolfberg HAMLET Director
Jelle Robbeets HAMLET Producer
Lauranne Crahay HAMLET Producer
Ruben Goots HAMLET Executive Producer
Jason Felstead HAMLET Executive Producer
Thomas Hofman HAMLET Executive Producer
Dominique Ruys HAMLET Post Production
Leslie Verbist HAMLET Post Production
Wim Vanswygenhoven HAMLET Director Of Photography
Simone Rau PFX Prague Editor
Marek Kralovsky PFX Prague Editor
Radek Svoboda PFX Prague Color grader
Stepanek Frantisek Frantisek PFX Prague VFX supervisor

Write a short summary of what happens in the film

We get to see a very busy intersection where traffic, pedestrians, skateboarders, bikers, etc. miraculously flow together. Despite some bare misses, everything goes unrealistically smooth. This very fluent scene is visualised through one fix shot, accompanied by a bare-minimum VO and music by Frank Bercellini.

Tell the jury anything relevant about the edit. Do not name the editor.

Key was to make an extremely detailed master shot using on set video mixer. To make sure that the editor could later make a single shot edit where all the actions entered the scene and the final choreography would go smoothly all the way through. Later in the edit we followed our animatic we had prepared beforehand to give the scene its basic structure. Later we started adding more actions to make the scene even richer in its crowdiness.