MY FRIEND PEDRO - LAUNCH TRAILER
Title | MY FRIEND PEDRO - LAUNCH TRAILER |
Brand | MY FRIEND PEDRO |
Product/Service | MY FRIEND PEDRO |
Category |
A10. Animation |
Entrant
|
WIZZ / QUAD GROUP Paris, FRANCE
|
Idea Creation
|
DEVOLVER DIGITAL Austin, USA
|
Production
|
WIZZ / QUAD GROUP Paris, FRANCE
|
Credits
Matthieu Poirier |
Wizz / QUAD GROUP |
Producer |
Rémi Bastie |
Wizz / QUAD GROUP |
Animation |
Nicolas Pegon |
Wizz / QUAD GROUP |
Animation |
Paul Lacolley |
Wizz / QUAD GROUP |
Animation |
Maxime Jouniot |
Wizz / QUAD GROUP |
Animation |
CR CR |
Wizz / QUAD GROUP |
Director |
Nicolas Dehghani |
Wizz / QUAD GROUP |
Animation |
Nicolas Pegon |
Wizz / QUAD GROUP |
Animation |
Write a short summary of what happens in the film
This is the launch trailer of a 3D video game released on Nintendo Switch and Windows PC, where players adopt the identity of an acrobatic vigilante. In the film, the main character goes twisting and twirling through corridors, down alleyways, and over rooftops, obeying the instructions of an amiable banana. It's a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path through this underworld of the game.
Tell the jury about type(s) of animation used and summarise any relevant challenges or techniques.
We used 2D for the trailer of a 3D game as an effective creative vector to dive viewers deep into the universe of the game. The challenge was to make the future player adhere to the game’s universe while making them want to play the 3D game. We had carte blanche to create this trailer but it’s always a creative and production challenge to work on an independent video game trailer.