SUMO

TitleSUMO
BrandFRANCE.TV
Product/ServiceTOKYO OLYMPIC GAMES
Category A04. Production Design / Art Direction
Entrant MULLENLOWE FRANCE Paris, FRANCE
Idea Creation MULLENLOWE FRANCE Paris, FRANCE
Media Placement MULLENLOWE FRANCE Paris, FRANCE
PR MULLENLOWE FRANCE Paris, FRANCE
Production MULLENLOWE FRANCE Paris, FRANCE
Post Production MULLENLOWE FRANCE Paris, FRANCE
Credits
Name Company Position
Jordan Lemarchand Mullenlowe France ECD and Art director
Colin Antoine Mullenlowe France ECD and copywriter
Olivier Desmettre freelance Copywriter
Lopez Philippe Mullenlowe france Copy writer & Art director
Rinaldi Eric France télévison,s Creative director
Levallois Stéphane illustrator illustrator
Barbet-Massin Geoffroy mikros Réalisateur / Art Director / Story-board & animatic
allart hugues Mikros Executive Producer
Mollet Stephane Mikros VFX Producers
uglair Marie-Cécile Mikros VFX Producers
Cathala Benjamin Mikros VFX Producers
Venchiarutti Vincent Mikros VFX Supervisors
Shaun Severi Mikros Artistic Advisor
Penon Alix Mikros Background designs
Antin Antoine Mikros Lead Animation
Lachal Mathias Mikros Animation
Dufau Lucile Mikros Animation
Sandrine Han Jin Kuang mikros Animation
Mistral Caroline mikros Compositing and Motion design
Yohann Leroy mikros Compositing and Motion design

Write a short summary of what happens in the film

To celebrate the 2020 Summer Olympics in Japan, France.TV and its agency, MullenLowe France partnered with illustrator Stéphane Levallois. Inspired by the masters of Japanese art, notably Katsushika Hokusai and his iconic painting 'The Great Wave off Kanagawa'. The film shows a sumo wrestler roaming the Japanese countryside, using nature and the surrounding dreamlike landscapes to represent some of the disciplines contested at the Summer Olympics, including surfing, skateboarding, athletics and basketball, which the character tries throughout the spot. To finish, he is seen standing in the middle of a stadium after training, ready for the big competition.

Tell the jury about the production design / art direction. You may wish to comment on choices, challenges or effects.

All along the projects, we have tried to respect all the traditional codes of 18th-century Japanese prints, both from a narrative and an aesthetic standpoint. The environments and the characters are full of details, drawn with thick and bold lines, strong shapes, audacious concept designs. We have always looked for the right balance between the scenery and the sumotori and adapted the character's line drawing according to its size in the frame, and in constant relation with the treatment of the backgrounds. That was particularly challenging as we worked in flat perspectives, without any vanishing point, which limited the camera movements to left to right, or up to down but also created constraints to bring a character from background to front. We also inserted some text cartouches that play the role of shot titles and we also applied a specific