VISIT XBOX: THE BIRTH OF GAMING TOURISM

TitleVISIT XBOX: THE BIRTH OF GAMING TOURISM
BrandMICROSOFT
Product/ServiceXBOX ONE X ENHANCED
Category D01. Strategic Transformation
Entrant McCANN LONDON, UNITED KINGDOM
Idea Creation McCANN LONDON, UNITED KINGDOM
Production McCANN LONDON, UNITED KINGDOM
Production 2 CRAFT LONDON, UNITED KINGDOM
Production 3 FIRE WITHOUT SMOKE London, UNITED KINGDOM
Production 4 MOMENTUM WORLDWIDE London, UNITED KINGDOM
Production 5 CLOCKWORK Johannesburg, SOUTH AFRICA
Additional Company MRM METEORITE London, UNITED KINGDOM
Additional Company 2 ATTENTION SEEKERS London, UNITED KINGDOM
Credits
Name Company Position
Rob Doubal McCann London Chief Creative Officer, McCann UK, and Co-President
Laurence Thomson McCann London Chief Creative Officer, McCann UK, and Co-President
Sanjiv Mistry McCann London Executive Creative Director
Jamie Mietz McCann London Executive Creative Director
Jim Nilsson McCann London Copywriter
Jacob Björdal McCann London Art Director
Jim Nilsson McCann London Director
Jacob Björdal McCann London Director
Karen Crum McCann London Head of Strategy
James Appleby McCann London Senior Planner
Fanni David McCann London Senior Planner
Thomas Keane McCann London Planner
Dan Howarth McCann London Head of Art
Matthew Thomas McCann London Designer
Nazima Motegheria McCann London Designer
Clare Prager McCann London Project Director
Anna Curtis McCann London Project Manager
Rob Smith McCann London EVP & CCO, McCann UK
Sailesh Jani McCann London Managing Partner
Nicole Robinson-Spaude McCann London Senior Account Director
Lynne Carter McCann London Account Director
Andy Wynn McCann London Account Director
Robert Stockton McCann London Senior Account Manager
Conor Lloyd McCann London Senior Account Manager
Anastasia Imam McCann London Account Manager
Lucy Manning McCann London Account Manager
Eloise Thompson McCann London Account Executive
Sergio Lopez Craft/McCann Chief Production Officer EMEA
Sophie Chapman-Andrews Craft/McCann Lead Executive Producer
Kin-man Ly Craft/McCann Executive Producer
Ellis Faint Craft/McCann Head of Studio
Alex Dougan Craft/McCann Head of Studio
Alex Dougan Craft/McCann Producer
Harvey Winter Craft/McCann Junior Producer
Jeremy Reichman Craft/McCann Producer
Liam White Craft/McCann Print Producer
Angelo Tsolkas Craft/McCann Producer
Pam Oskam Craft/McCann Art Buyer
Julie Hughes Craft/McCann Art Buyer
John Martin Craft/McCann Studio Imaging Director
Rob McDonald Craft/McCann Senior Retoucher
Matt Dollings Craft/McCann Senior Editor
Paul Jenkinson Craft/McCann Senior Editor
Sabina Dallu Craft/McCann Editor
Holly Webster Craft/McCann Creative Researcher
Robbie Maynard Craft/McCann Print Studio Manager
Tai Smith Momentum Creative Technologist
Duncan Harris Freelance Photography
Josh Taylor Freelance Photography

Summary

To promote Xbox One X Enhanced games, Xbox faced a tough challenge: How do you talk about complex tech benefits like 4K, HDR, and 60 FPS, to a new mainstream audience, who didn't resonate with the specs, or even the conventions of videogame advertising like hero characters and weapons? To justify the purchase of Xbox’s high-spec console and games, we had to get people to appreciate the richness of Xbox's games in a new way, beyond the normal way of promoting games. So Xbox underwent an unprecedented brand transformation: a gaming brand became a travel brand. We began promoting not the gameplay, but the locations available in games. It changed how people discover, experience, and purchase games. It was no longer about promoting games as things to play – but as destinations to see. With ‘Visit Xbox’, we spoke to a new audience on an emotional level, giving them a new reason to buy Xbox One X Enhanced games: purely to visit. The media approach emulates the travel sector - a tourist board-style commercial, a series of DOOH executions, press ads, contextual ads on flight search sites, interactive social formats such as Instagram carousels, application for tourist board accreditation, and livestreamed guided tours. But the centrepiece of the shift is a partnership with global travel guide publisher Rough Guides. Together, we created the first-ever travel guide to gaming worlds – The Rough Guide to Xbox., a fully functioning travel reference book gamers could use to discover the best sightseeing in Xbox worlds. Everything led to a .com site that lets people discover and buy games in a new way. Instead of searching by title or genre, customers browse locations sorted by different themes (like cities, beaches, and more). And to further drive sales of consoles and games, Xbox also promoted console bundles as package holidays. This transformative strategic shift has rolled out in 29 markets across the world so far, with more to come in 2020.