Title | CHICHARRON RUN |
Brand | UBISOFT |
Product/Service | FAR CRY 6 |
Category |
E07. Use of Original / Licensed / Adapted Composition |
Entrant
|
DDB Paris, FRANCE
|
Idea Creation
|
DDB Paris, FRANCE
|
Production
|
STINK STUDIOS Paris, FRANCE
|
Production 2
|
IMPORTANT LOOKING PIRATES Stockholm, SWEDEN
|
Production 3
|
MACHINE SOUND LONDON, UNITED KINGDOM
|
Credits
Alexander Kalchev |
DDB Paris |
Chief Creative Officer |
Clara NOGUIER |
DDB Paris |
Art Director |
Olivier LE LOSTEC |
DDB Paris |
Copywriter |
Vincent Léorat |
DDB Paris |
Agency Supervisor |
Mathieu BLIGUET |
DDB Paris |
Agency Supervisor |
Tanguy MORTREUIL |
DDB Paris |
Agency Supervisor |
Lena LIEUVIN |
DDB Paris |
Agency Supervisor |
Arnaud TEXEREAU |
DDB Paris |
Agency Supervisor |
Sébastien GENTY |
DDB Paris |
Planner |
Corinne PERSCH |
DDB Paris |
Agency Producer |
Gaëlle DE-POMPIGNAN |
DDB Paris |
Agency Producer |
Gaëlle DE-POMPIGNAN |
DDB Paris |
Agency Producer |
Geoffroy SARDIN |
Ubisoft |
Advertiser Supervisor |
Lionel Hiller |
Ubisoft |
Advertiser Supervisor |
Édouard D’ALNOIS |
Ubisoft |
Advertiser Supervisor |
Julia CHOURGNOZ-VILLANO |
Ubisoft |
Advertiser Supervisor |
Maxime GUERLUS |
Ubisoft |
Advertiser Supervisor |
Baptiste RAMBAUD |
Ubisoft |
Advertiser Supervisor |
Louis RAYNAUD |
Ubisoft |
Advertiser Supervisor |
Arnault LE MAISTRE |
Ubisoft |
Advertiser Supervisor |
Greg PANTEIX |
Stink |
Producer |
Traktor - |
Stink |
Director |
Cédric Boit |
DDB Paris |
Composer |
Clément Reynaud |
DDB Paris |
Composer |
Marine Cremer |
DDB Paris |
Music Supervisor |
Mr Viktor - |
- |
Composer |
Why is this work relevant for Entertainment?
Chicharron Run is a 100 seconds film that was made to launch the new Far Cry 6. The license is known for being one the funniest and craziest amongs the Ubisoft games. And because the audience for this kind of launch is always awaiting for pieces of content that transcent them, while writing and producing, we were driven by making it the more entertaining possible. At the end, the amount of positive comments the film received at its launch showed us we have succeed to entertain them.
Background
Far Cry is one of Ubisoft licenses known for being loved by a lot of gamers.
The basics of the storyline is mainly the same but it’s originality comes from it’s incredible environment and complexed characters that are crazier and crazier at each release.
For the 6th volume, the game sets in Yara, a tropical island stuck in time where a dictature takes place. Anton Castillo, embodied by Giancarlo Esposito, is the man pressuring the city of Esperanza and harassing it’s civilians. Slowly, a guerilla is rising, lead by the main hero Dani, to fight back against the regime.
For the launch of this film, the objectives was to bring back the fun and entertainement that’s part of Far Cry’s DNA. We needed to feel the heat, the sweat, the dust and excitement of this new world waiting to be played.
Describe the creative idea
For this film, we asked ourselves: How could we show a rebellion rising, in the most unexpected way? So we digged in Far Cry 6 universe and discovered Chicharrón : A rooster that can help you in the game to defeat the dictator.
And that’s how we found our unexpected. Chicharron will be the spark that will build up our rebellion. But because it’s a rooster, it will obviously not made on purpose. We wanted to create its story with everything going out of control very quickly to show that the course of a story can change in seconds.
Our inspiration came from City of Gods intro, where a chicken try to escape his fate and runs across the favelas chased by everyone. The scene is so rich and gives so much to the film environment that we wanted people to feel the same while watching our trailer.
Describe the strategy
After the great success of Far Cry 5, the 4th best rated game in 2018 and a ubisoft’s best-selling game of this generation, the franchise was still not unique and it remained a huge challenge on the brand perception. We faced a strong target challenge, a feeling of “déjà vu” and not surprising enough risk.
With this in mind, our strategy was to make Far Cry 6 unpredictable again.
From our strategy method, crossing a brand & product anchor x a cultural momentum x category drivers, we defined a strong emotional advantage : “there’s nothing like improvising” with this idea of breaking conventions and be where we’re not expected, across a feeling of freedom & irreverence contributing to Far Cry uniqueness. Lever 2, we built on a twisted, fun a fresh tone of voice, to make this new Far Cry so unique and memorable.
Describe the execution
We worked hand in hand with Ubisoft to deploy the Far Cry 6 campaign through several keys moments: The first one was few months before the launch with social content to communicate on a very specific gameplay aspect and open preorders.
The second one was Chicharrón Run, our film, released in September 28th 2021, few days before the launch of the game to create a climax and finish to convince people who haven't bought it yet.
After delivering our final copy to Ubisoft EMEA that was in charge to send it to all Ubisoft’s markets, the film was adapted in various countries in the world for TV, Cinemas and Online.
Describe the outcome
The "Chicharrón Run" film is the centerpiece of the 360° campaign for Far Cry® 6, and has been broadcast in 26 countries: on TV, cinema, digital and social media (Youtube, Facebook, Instagram, Twitch).
In terms of engagement and impact, this launch film has been really well received by the gamers.
In particular, we have seen a very strong performance in terms of engagement, with a VTR75 at +9% above Ubisoft's benchmarks in a very competitive period. Thanks to the trailer, it generated +6% of purchase intent on Youtube, which is twice as much as the usual Ubisoft benchmarks.
On Youtube, the film also received a really high positive rating (almost 30K likes for about 1K dislikes in total), along with many very positive comments: several thousands spontaneous comments from the audience, mostly paying tribute to the stunning performance and quality of this trailer.